#include <openvr_mingw.h>
Data required for passing Vulkan textures to IVRCompositor::Submit. Be sure to call OpenVR_Shutdown before destroying these resources.
◆ m_nFormat
| uint32_t vr::VRVulkanTextureData_t::m_nFormat |
◆ m_nHeight
| uint32_t vr::VRVulkanTextureData_t::m_nHeight |
◆ m_nImage
| uint64_t vr::VRVulkanTextureData_t::m_nImage |
◆ m_nQueueFamilyIndex
| uint32_t vr::VRVulkanTextureData_t::m_nQueueFamilyIndex |
◆ m_nSampleCount
| uint32_t vr::VRVulkanTextureData_t::m_nSampleCount |
◆ m_nWidth
| uint32_t vr::VRVulkanTextureData_t::m_nWidth |
◆ m_pDevice
| VkDevice_T* vr::VRVulkanTextureData_t::m_pDevice |
◆ m_pInstance
| VkInstance_T* vr::VRVulkanTextureData_t::m_pInstance |
◆ m_pPhysicalDevice
| VkPhysicalDevice_T* vr::VRVulkanTextureData_t::m_pPhysicalDevice |
◆ m_pQueue
| VkQueue_T* vr::VRVulkanTextureData_t::m_pQueue |
The documentation for this struct was generated from the following file: