GameApi 28
Library used by GameApi Builder tool
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vr::VRVulkanTextureData_t Struct Reference

#include <openvr_mingw.h>

Public Attributes

uint64_t m_nImage
VkDevice_T * m_pDevice
VkPhysicalDevice_T * m_pPhysicalDevice
VkInstance_T * m_pInstance
VkQueue_T * m_pQueue
uint32_t m_nQueueFamilyIndex
uint32_t m_nWidth
uint32_t m_nHeight
uint32_t m_nFormat
uint32_t m_nSampleCount

Detailed Description

Data required for passing Vulkan textures to IVRCompositor::Submit. Be sure to call OpenVR_Shutdown before destroying these resources.

Member Data Documentation

◆ m_nFormat

uint32_t vr::VRVulkanTextureData_t::m_nFormat

◆ m_nHeight

uint32_t vr::VRVulkanTextureData_t::m_nHeight

◆ m_nImage

uint64_t vr::VRVulkanTextureData_t::m_nImage

◆ m_nQueueFamilyIndex

uint32_t vr::VRVulkanTextureData_t::m_nQueueFamilyIndex

◆ m_nSampleCount

uint32_t vr::VRVulkanTextureData_t::m_nSampleCount

◆ m_nWidth

uint32_t vr::VRVulkanTextureData_t::m_nWidth

◆ m_pDevice

VkDevice_T* vr::VRVulkanTextureData_t::m_pDevice

◆ m_pInstance

VkInstance_T* vr::VRVulkanTextureData_t::m_pInstance

◆ m_pPhysicalDevice

VkPhysicalDevice_T* vr::VRVulkanTextureData_t::m_pPhysicalDevice

◆ m_pQueue

VkQueue_T* vr::VRVulkanTextureData_t::m_pQueue

The documentation for this struct was generated from the following file: