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GameApi 28
Library used by GameApi Builder tool
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#include <openvr_mingw.h>

Public Member Functions | |
| ChaperoneCalibrationState (__stdcall *GetCalibrationState)() | |
| bool (__stdcall *GetPlayAreaSize)(float *pSizeX | |
| bool (__stdcall *GetPlayAreaRect)(HmdQuad_t *rect) | |
| void (__stdcall *ReloadInfo)(void) | |
| void (__stdcall *SetSceneColor)(HmdColor_t color) | |
| void (__stdcall *GetBoundsColor)(HmdColor_t *pOutputColorArray | |
| bool (__stdcall *AreBoundsVisible)() | |
| void (__stdcall *ForceBoundsVisible)(bool bForce) | |
Public Attributes | |
| float * | pSizeZ |
| int | nNumOutputColors |
| int float | flCollisionBoundsFadeDistance |
| int float HmdColor_t * | pOutputCameraColor |
HIGH LEVEL TRACKING SPACE ASSUMPTIONS: 0,0,0 is the preferred standing area center. 0Y is the floor height. -Z is the preferred forward facing direction.
| vr::VR_IVRChaperone_FnTable::bool | ( | __stdcall * | AreBoundsVisible | ) |
| vr::VR_IVRChaperone_FnTable::bool | ( | __stdcall * | GetPlayAreaRect | ) |
| vr::VR_IVRChaperone_FnTable::bool | ( | __stdcall * | GetPlayAreaSize | ) |
| vr::VR_IVRChaperone_FnTable::ChaperoneCalibrationState | ( | __stdcall * | GetCalibrationState | ) |
| vr::VR_IVRChaperone_FnTable::void | ( | __stdcall * | ForceBoundsVisible | ) |
| vr::VR_IVRChaperone_FnTable::void | ( | __stdcall * | GetBoundsColor | ) |
| vr::VR_IVRChaperone_FnTable::void | ( | __stdcall * | ReloadInfo | ) |

| vr::VR_IVRChaperone_FnTable::void | ( | __stdcall * | SetSceneColor | ) |
| int float vr::VR_IVRChaperone_FnTable::flCollisionBoundsFadeDistance |
| int vr::VR_IVRChaperone_FnTable::nNumOutputColors |
| int float HmdColor_t* vr::VR_IVRChaperone_FnTable::pOutputCameraColor |
| float* vr::VR_IVRChaperone_FnTable::pSizeZ |