GameApi 28
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vr::VR_IVRExtendedDisplay_FnTable Struct Reference

#include <openvr_mingw.h>

Public Member Functions

 void (__stdcall *GetWindowBounds)(int32_t *pnX
 void (__stdcall *GetEyeOutputViewport)(EVREye eEye
 void (__stdcall *GetDXGIOutputInfo)(int32_t *pnAdapterIndex

Public Attributes

int32_t * pnY
int32_t uint32_t * pnWidth
int32_t uint32_t uint32_t * pnHeight
uint32_t * pnX
uint32_t uint32_t * pnY
uint32_t uint32_t uint32_t * pnWidth
uint32_t uint32_t uint32_t uint32_t * pnHeight
int32_t * pnAdapterOutputIndex

Detailed Description

NOTE: Use of this interface is not recommended in production applications. It will not work for displays which use direct-to-display mode. Creating our own window is also incompatible with the VR compositor and is not available when the compositor is running.

Member Function Documentation

◆ void() [1/3]

vr::VR_IVRExtendedDisplay_FnTable::void ( __stdcall * GetDXGIOutputInfo)

◆ void() [2/3]

vr::VR_IVRExtendedDisplay_FnTable::void ( __stdcall * GetEyeOutputViewport)

◆ void() [3/3]

vr::VR_IVRExtendedDisplay_FnTable::void ( __stdcall * GetWindowBounds)

Member Data Documentation

◆ pnAdapterOutputIndex

int32_t* vr::VR_IVRExtendedDisplay_FnTable::pnAdapterOutputIndex

◆ pnHeight [1/2]

uint32_t uint32_t uint32_t uint32_t* vr::VR_IVRExtendedDisplay_FnTable::pnHeight

◆ pnHeight [2/2]

int32_t uint32_t uint32_t* vr::VR_IVRExtendedDisplay_FnTable::pnHeight

◆ pnWidth [1/2]

uint32_t uint32_t uint32_t* vr::VR_IVRExtendedDisplay_FnTable::pnWidth

◆ pnWidth [2/2]

int32_t uint32_t* vr::VR_IVRExtendedDisplay_FnTable::pnWidth

◆ pnX

uint32_t* vr::VR_IVRExtendedDisplay_FnTable::pnX

◆ pnY [1/2]

uint32_t uint32_t* vr::VR_IVRExtendedDisplay_FnTable::pnY

◆ pnY [2/2]

int32_t* vr::VR_IVRExtendedDisplay_FnTable::pnY

The documentation for this struct was generated from the following file: