GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
vr::VR_IVRResources_FnTable Struct Reference

#include <openvr_mingw.h>

Public Member Functions

 uint32_t (__stdcall *LoadSharedResource)(const char *pchResourceName
 uint32_t (__stdcall *GetResourceFullPath)(const char *pchResourceName

Public Attributes

char * pchBuffer
char uint32_t unBufferLen
const char * pchResourceTypeDirectory
const char char * pchPathBuffer
const char char uint32_t unBufferLen

Member Function Documentation

◆ uint32_t() [1/2]

vr::VR_IVRResources_FnTable::uint32_t ( __stdcall * GetResourceFullPath) const

◆ uint32_t() [2/2]

vr::VR_IVRResources_FnTable::uint32_t ( __stdcall * LoadSharedResource) const

Member Data Documentation

◆ pchBuffer

char* vr::VR_IVRResources_FnTable::pchBuffer

◆ pchPathBuffer

const char char* vr::VR_IVRResources_FnTable::pchPathBuffer

◆ pchResourceTypeDirectory

const char* vr::VR_IVRResources_FnTable::pchResourceTypeDirectory

◆ unBufferLen [1/2]

const char char uint32_t vr::VR_IVRResources_FnTable::unBufferLen

◆ unBufferLen [2/2]

char uint32_t vr::VR_IVRResources_FnTable::unBufferLen

The documentation for this struct was generated from the following file: