gnome.zip(
*) (We wanted this:
gnome2)
TF I1=ev.mainloop_api.gltf_loadKK2(https://meshpage.org/punk/mesh_garden_gnome.glb);
P I2=ev.mainloop_api.gltf_mesh_all_p(ev,I1);
P I3=ev.polygon_api.color_alpha(I2,ff);
MT I4=ev.materials_api.colour_material(ev,0);
MT I5=ev.materials_api.toon_border(ev,I4,2,ff000000,true);
MT I6=ev.materials_api.gltf_material(ev,I1,0,1.5,400,-400,300);
MT I7=ev.materials_api.combine_materials(ev,I4,I6);
MT I8=ev.materials_api.combine_materials(ev,I5,I7);
MT I9=ev.materials_api.colour_material(ev,0.1);
MT I100=ev.materials_api.phong(ev,I9,30,-30,300,ff000000,ffffffff,120);
MT I110=ev.materials_api.combine_materials(ev,I8,I100);
ML I120=ev.materials_api.bind(I3,I110);
MN I10=ev.move_api.mn_empty();
MN I11=ev.move_api.scale2(I10,2,2,2);
MN I12=ev.move_api.rotate(I11,0,30,0,0,0,0,1,0,1.57);
MN I13=ev.move_api.rotate(I12,30,100,0,0,0,0,1,0,-3.141);
MN I14=ev.move_api.rotate(I13,100,130,0,0,0,0,1,0,1.57);
MN I15=ev.move_api.time_repeat(I14,0,130);
ML I16=ev.move_api.move_ml(ev,I120,I15,1,10.0);
ML I17=ev.mainloop_api.scene_transparency(I16);
ML I18=ev.mainloop_api.async_gltf(I17,I1);
RUN I19=ev.blocker_api.game_window2(ev,I18,false,false,0.0,100000.0);