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GameApi 28
Library used by GameApi Builder tool
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Go to the source code of this file.
Classes | |
| class | CreationFunction |
| class | CreationFunctionArray |
| struct | ExpressionTree< T > |
| struct | ExpressionNode |
Typedefs | |
| typedef ArrayConvert< CreationFunctionArray, int, CreationFunction * > | CreationFunctionArrayConvert |
Functions | |
| template<class T> | |
| void | valuefy (std::string s, T &f) |
| CurveMultiply * | curve_multiply_func (MatrixCurve &curve, CurveIn3d &curve2) |
| CreationFunctionArray * | creation_array () |
| ExpressionTree< ExpressionNode > * | create_expr_tree_node (CreationFunction *func) |
| void | ExecuteGtkmm (int argc, char **argv, ExpressionTree< ExpressionNode > *&tree) |
| void | ExecuteEffect (ExpressionTree< ExpressionNode > *tree, Low_SDL_Surface *surf) |
| FrameAnim * | CreateFrameAnim (ExpressionTree< ExpressionNode > *tree, Render *r) |
| std::string | stringify (float x) |
| std::vector< CreationFunction * > | filter_creation_array (Array< int, CreationFunction * > &arr, std::string ret_type) |
| ExpressionTree< ExpressionNode > * create_expr_tree_node | ( | CreationFunction * | func | ) |
| FrameAnim * CreateFrameAnim | ( | ExpressionTree< ExpressionNode > * | tree, |
| Render * | r ) |
| CreationFunctionArray * creation_array | ( | ) |
| CurveMultiply * curve_multiply_func | ( | MatrixCurve & | curve, |
| CurveIn3d & | curve2 ) |
| void ExecuteEffect | ( | ExpressionTree< ExpressionNode > * | tree, |
| Low_SDL_Surface * | surf ) |
| void ExecuteGtkmm | ( | int | argc, |
| char ** | argv, | ||
| ExpressionTree< ExpressionNode > *& | tree ) |
| std::vector< CreationFunction * > filter_creation_array | ( | Array< int, CreationFunction * > & | arr, |
| std::string | ret_type ) |
| std::string stringify | ( | float | x | ) |