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GameApi 28
Library used by GameApi Builder tool
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Macros | |
| #define | NO_SDL_GLEXT |
Functions | |
| void | DrawVBO (TimedMatrixPaths &paths, float time, VBOState &vbostate, VBOUpdate u) |
| void | DrawVBO (Array< int, PointCollection * > &arr, FloatArray &t, float time, VBOState &vbostate, VBOUpdate u, PieceShader &shader) |
| #define NO_SDL_GLEXT |
| void DrawVBO | ( | Array< int, PointCollection * > & | arr, |
| FloatArray & | t, | ||
| float | time, | ||
| VBOState & | vbostate, | ||
| VBOUpdate | u, | ||
| PieceShader & | shader ) |
| void DrawVBO | ( | TimedMatrixPaths & | paths, |
| float | time, | ||
| VBOState & | vbostate, | ||
| VBOUpdate | u ) |
