GameApi 28
Library used by GameApi Builder tool
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Event.cc File Reference
#include "Event.hh"
#include "GameApi_low.hh"
Include dependency graph for Event.cc:

Macros

#define NO_SDL_GLEXT

Functions

void DrawVBO (TimedMatrixPaths &paths, float time, VBOState &vbostate, VBOUpdate u)
void DrawVBO (Array< int, PointCollection * > &arr, FloatArray &t, float time, VBOState &vbostate, VBOUpdate u, PieceShader &shader)

Macro Definition Documentation

◆ NO_SDL_GLEXT

#define NO_SDL_GLEXT

Function Documentation

◆ DrawVBO() [1/2]

void DrawVBO ( Array< int, PointCollection * > & arr,
FloatArray & t,
float time,
VBOState & vbostate,
VBOUpdate u,
PieceShader & shader )

◆ DrawVBO() [2/2]

void DrawVBO ( TimedMatrixPaths & paths,
float time,
VBOState & vbostate,
VBOUpdate u )
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