GameApi 28
Library used by GameApi Builder tool
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GameApi.h File Reference
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Classes

struct  MN
struct  CP
struct  DR
struct  OM
struct  FO
struct  WV
struct  BM
struct  BMA
struct  VBM
struct  BB
struct  FB
struct  CBM
struct  SP
struct  SA
struct  PT
struct  V
struct  M
struct  LN
struct  RM
struct  IS
struct  O
struct  P
struct  OO
struct  PP
struct  PA
struct  LA
struct  TN
struct  SH
struct  C
struct  CO
struct  F
struct  FA
struct  Ft
struct  PPT
struct  PSP
struct  MA
struct  S
struct  Vb
struct  T
struct  E
struct  L
struct  LAY
struct  MP
struct  MV
struct  LL
struct  ME
struct  ST
struct  TY
struct  PS
struct  ID
struct  Str
struct  Fi
struct  Op
struct  D
struct  Ht
struct  BF
struct  VA
struct  VAA
struct  VX
struct  PL
struct  PLA
struct  TX
struct  TXID
struct  TXA
struct  TR
struct  VV
struct  Q
struct  DO
struct  PC
struct  SV
struct  FOA
struct  COV
struct  LI
struct  LLA
struct  FD
struct  VO
struct  PTS
struct  PTA
struct  RD
struct  FBO
struct  SM
struct  TRK
struct  WAV
struct  TBUF
struct  SFO
struct  W
struct  WM
struct  FtA
struct  ML
struct  EX
struct  PH
struct  TS
struct  CT
struct  CC
struct  c_BitmapApi
struct  c_EveryApi
struct  c_MainloopApi
struct  c_Env

Functions

c_Env * createEnv ()
c_EveryApi * geteveryApi (c_Env *api)
c_BitmapApi * getbitmapApi (c_EveryApi *api)
int newbitmap (c_BitmapApi *env, int sx, int sy, unsigned int color)
int loadbitmap (c_BitmapApi *env, const char *filename)
c_MainloopApi * getmainloopapi (c_EveryApi *api)
void init_window (c_MainloopApi *api, int wid, int hei)

Function Documentation

◆ createEnv()

c_Env * createEnv ( )

◆ getbitmapApi()

c_BitmapApi * getbitmapApi ( c_EveryApi * api)

◆ geteveryApi()

c_EveryApi * geteveryApi ( c_Env * api)

◆ getmainloopapi()

c_MainloopApi * getmainloopapi ( c_EveryApi * api)

◆ init_window()

void init_window ( c_MainloopApi * api,
int wid,
int hei )

◆ loadbitmap()

int loadbitmap ( c_BitmapApi * env,
const char * filename )

◆ newbitmap()

int newbitmap ( c_BitmapApi * env,
int sx,
int sy,
unsigned int color )
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