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GameApi 28
Library used by GameApi Builder tool
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Macros | |
| #define | MACRO2(lab, funccall) |
| #define | MACRO3(lab, funccall) |
Functions | |
| MACRO2(GameApi::LI, ev.lines_api.from_polygon(ev.polygon_api.p_empty())) MACRO2(GameApi std::pair< std::string, std::string > | CodeGen_1 (GameApi::EveryApi &ev, std::vector< std::string > params, std::vector< std::string > param_names, std::vector< std::string > param_type, std::vector< std::string > param_exprs, std::string return_type, std::string api_name, std::string func_name, int j) |
| void | funccall_1 (std::vector< std::string > &s, GameApi::ExecuteEnv &e, std::vector< std::string > param_name) |
| std::string | empty_param (std::string s) |
| int | to_int (std::string s) |
| float | to_float (std::string s) |
| std::string | unique_id_apiitem () |
| ApiSplit | split_api_default (std::string def) |
| #define MACRO2 | ( | lab, | |
| funccall ) |
| MACRO2(GameApi::LI, ev.lines_api.from_polygon(ev.polygon_api.p_empty())) MACRO2(GameApi std::pair< std::string, std::string > CodeGen_1 | ( | GameApi::EveryApi & | ev, |
| std::vector< std::string > | params, | ||
| std::vector< std::string > | param_names, | ||
| std::vector< std::string > | param_type, | ||
| std::vector< std::string > | param_exprs, | ||
| std::string | return_type, | ||
| std::string | api_name, | ||
| std::string | func_name, | ||
| int | j ) |

| std::string empty_param | ( | std::string | s | ) |

| void funccall_1 | ( | std::vector< std::string > & | s, |
| GameApi::ExecuteEnv & | e, | ||
| std::vector< std::string > | param_name ) |

| ApiSplit split_api_default | ( | std::string | def | ) |

| float to_float | ( | std::string | s | ) |

| int to_int | ( | std::string | s | ) |
| std::string unique_id_apiitem | ( | ) |
