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GameApi 28
Library used by GameApi Builder tool
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Classes | |
| struct | PinIn |
| struct | PinOut |
| struct | ARR |
| struct | M |
| struct | A |
| struct | TRB |
| struct | TRR |
| struct | TRA |
| struct | ExecuteEnv |
| class | FunctionCb |
| struct | Env |
| class | BlockerApi |
| class | MainLoopApi |
| class | MixedApi |
| class | SpriteApi |
| class | TextureApi |
| class | GridApi |
| class | BitmapApi |
| class | FloatApi |
| class | ArrayApi |
| class | FloatArrayApi |
| class | FontApi |
| class | AnimApi |
| class | EventApi |
| class | CurveApi |
| class | MatrixCurveApi |
| class | CurvesApi |
| class | FunctionApi |
| class | SpaceApi |
| class | DupApi |
| class | TextApi |
| class | ImplicitApi |
| class | VolumeApi |
| class | ShaderModuleApi |
| class | InteractionApi |
| class | PickingApi |
| class | TreeApi |
| class | MaterialsApi |
| class | InputApi |
| class | PhysicsApi |
| class | CollisionPlane |
| class | Skeletal |
| class | VertexAnimApi |
| class | EventNode |
| class | MovementNode |
| class | ExprApi |
| class | GuiApi |
| struct | CollectResult |
| class | WModApi |
| class | FloatVolumeApi |
| class | ColorVolumeApi |
| class | VectorVolumeApi |
| class | DistanceFloatVolumeApi |
| class | SeparateApi |
| class | SurfaceApi |
| class | TriStripApi |
| class | CutterApi |
| struct | BO |
| class | BooleanOps |
| struct | PD |
| class | PolygonDistanceField |
| class | PolygonArrayApi |
| struct | MaterialDef |
| class | FloatSceneApi |
| class | PolygonApi |
| class | WaveformApi |
| class | SampleCollectionApi |
| class | TrackerApi |
| class | StateChangeApi |
| class | NewPlaneApi |
| class | PlaneApi |
| class | BoolBitmapApi |
| class | FloatBitmapApi |
| class | VectorBitmapApi |
| class | ContinuousBitmapApi |
| class | VoxelApi |
| class | ColorApi |
| class | PointApi |
| class | PointCollectionApi |
| class | MatricesApi |
| class | PointsApi |
| class | LinesApi |
| class | VectorApi |
| class | SpaceVectorApi |
| class | MatrixApi |
| class | ObjectMoveApi |
| class | VBOApi |
| class | PathApi |
| class | UberShaderApi |
| class | ShaderApi |
| class | LowFrameBufferApi |
| class | FrameBufferApi |
| class | LayoutApi |
| class | DrawApi |
| struct | EveryApi |
| class | GamesApi |
| class | RenderObject |
| class | MoveScaleObject2d |
| class | MoveScaleObject3d |
| class | ArrayObj3d |
| class | SpriteObj |
| class | SpriteWorldObj |
| class | PolygonObj |
| class | WorldObj |
| class | PointsObj |
| class | LinesObj |
| struct | FloatExprEnv |
| struct | IntExprEnv |
| struct | BoolExprEnv |
| struct | ColorExprEnv |
| struct | PointExprEnv |
| struct | ExprEnv |
| class | GlobalIlluminationData |
| class | ASyncVec |
| class | EditNode |
| struct | H |
| struct | FBU |
| struct | FML |
| struct | CG |
| struct | INP |
| struct | IBM |
| struct | DS |
| struct | SBM |
| struct | PN |
| struct | DC |
| struct | CBB |
| struct | CFB |
| struct | SI |
| struct | PLP |
| struct | PLL |
| struct | PLF |
| struct | PR |
| struct | CMD |
| struct | FI |
| struct | SD |
| struct | GI |
| struct | FF |
| struct | IF |
| struct | PF |
| struct | SF |
| struct | PAR |
| struct | CPP |
| struct | PTT |
| struct | KF |
| struct | BLK |
| struct | RUN |
| struct | EV |
| struct | AC |
| struct | MX |
| struct | Pa |
| struct | Va |
| struct | AS |
| struct | MC |
| struct | MS |
| struct | US |
| struct | MT |
| struct | TL |
| struct | MN |
| struct | CP |
| struct | DR |
| struct | OM |
| struct | FO |
| struct | WV |
| struct | BM |
| struct | BMA |
| struct | VBM |
| struct | BB |
| struct | FB |
| struct | CBM |
| struct | SP |
| struct | SA |
| struct | PT |
| struct | V |
| struct | LN |
| struct | RM |
| struct | IS |
| struct | O |
| struct | P |
| struct | OO |
| struct | PP |
| struct | PA |
| struct | LA |
| struct | TN |
| struct | SH |
| struct | C |
| struct | CO |
| struct | F |
| struct | FA |
| struct | Ft |
| struct | VF |
| struct | PPT |
| struct | PSP |
| struct | MA |
| struct | S |
| struct | Vb |
| struct | T |
| struct | E |
| struct | L |
| struct | LAY |
| struct | MP |
| struct | MV |
| struct | LL |
| struct | ME |
| struct | ST |
| struct | TY |
| struct | PS |
| struct | ID |
| struct | Str |
| struct | Fi |
| struct | Op |
| struct | D |
| struct | Ht |
| struct | BF |
| struct | VA |
| struct | VAA |
| struct | VX |
| struct | PL |
| struct | PLA |
| struct | TX |
| struct | TXID |
| struct | TXA |
| struct | TR |
| struct | VV |
| struct | Q |
| struct | DO |
| struct | PC |
| struct | SV |
| struct | FOA |
| struct | COV |
| struct | LI |
| struct | LLA |
| struct | FD |
| struct | VO |
| struct | PTS |
| struct | PTA |
| struct | RD |
| struct | FBO |
| struct | SM |
| struct | TRK |
| struct | WAV |
| struct | TBUF |
| struct | SFO |
| struct | W |
| struct | WM |
| struct | FtA |
| struct | ML |
| struct | EX |
| struct | PH |
| struct | TS |
| struct | CT |
| struct | CC |
| struct | IM |
Functions | |
| std::vector< PTS > | arr_to_pts_arr (EveryApi &ev, ARR a) |
| IMPORT std::pair< int, std::string > | execute_codegen (Env &e2, EveryApi &ev, std::string text, ExecuteEnv &e) |
| int | register_cache_deleter (void(*fptr)(void *), void *data) |
| void | unregister_cache_deleter (int id) |
| int | collect_counter (int mode) |
| void | prepare (RenderObject &o) |
| void | append_url_map (const char *url, const unsigned char *data, const unsigned char *data_end) |
| void GameApi::append_url_map | ( | const char * | url, |
| const unsigned char * | data, | ||
| const unsigned char * | data_end ) |

| IMPORT std::vector< GameApi::PTS > GameApi::arr_to_pts_arr | ( | GameApi::EveryApi & | ev, |
| GameApi::ARR | a ) |

| int GameApi::collect_counter | ( | int | mode | ) |
| IMPORT std::pair< int, std::string > GameApi::execute_codegen | ( | GameApi::Env & | env, |
| GameApi::EveryApi & | ev, | ||
| std::string | text, | ||
| GameApi::ExecuteEnv & | e ) |

| void GameApi::prepare | ( | GameApi::RenderObject & | o | ) |

| int GameApi::register_cache_deleter | ( | void(* | fptr )(void *), |
| void * | data ) |

| void GameApi::unregister_cache_deleter | ( | int | id | ) |