GameApi 28
Library used by GameApi Builder tool
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HierarchyObject.hh
Go to the documentation of this file.
1
2#include "Graph.hh"
3
5{
6public:
7 virtual FaceCollection* Obj(Point p) const=0;
8};
9
11 Point p, Vector u_x, Vector u_y, Vector u_z);
12
14 int x, int y, int z,
15 Point p, Vector u_x, Vector u_y, Vector u_z);
FaceCollection * DoMarching(Hierarchy *h, Voxel< bool > &vox, Point p, Vector u_x, Vector u_y, Vector u_z)
Definition HierarchyObject.cc:21
FaceCollection * DoMarching2(Hierarchy *h, ContinuousVoxel< bool > &b, int x, int y, int z, Point p, Vector u_x, Vector u_y, Vector u_z)
Definition HierarchyObject.cc:35
Definition GraphI.hh:1188
Definition EffectI.hh:212
Definition HierarchyObject.hh:5
virtual FaceCollection * Obj(Point p) const =0
Definition VectorTools.hh:125
Definition GraphI.hh:1131
Definition Parser.cc:60