GameApi 28
Library used by GameApi Builder tool
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ContinuousVoxel< C > Class Template Referenceabstract

#include <GraphI.hh>

Inheritance diagram for ContinuousVoxel< C >:
Collaboration diagram for ContinuousVoxel< C >:

Public Member Functions

virtual void Prepare ()=0
virtual float SizeX () const =0
virtual float SizeY () const =0
virtual float SizeZ () const =0
virtual C Map (float x, float y, float z) const =0
virtual ~ContinuousVoxel ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ ~ContinuousVoxel()

template<class C>
virtual ContinuousVoxel< C >::~ContinuousVoxel ( )
inlinevirtual

Member Function Documentation

◆ Map()

template<class C>
virtual C ContinuousVoxel< C >::Map ( float x,
float y,
float z ) const
pure virtual

◆ Prepare()

template<class C>
virtual void ContinuousVoxel< C >::Prepare ( )
pure virtual

◆ SizeX()

template<class C>
virtual float ContinuousVoxel< C >::SizeX ( ) const
pure virtual

◆ SizeY()

template<class C>
virtual float ContinuousVoxel< C >::SizeY ( ) const
pure virtual

◆ SizeZ()

template<class C>
virtual float ContinuousVoxel< C >::SizeZ ( ) const
pure virtual

The documentation for this class was generated from the following file: