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GameApi 28
Library used by GameApi Builder tool
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#include <GraphI.hh>


Public Member Functions | |
| virtual void | Prepare ()=0 |
| virtual float | SizeX () const =0 |
| virtual float | SizeY () const =0 |
| virtual float | SizeZ () const =0 |
| virtual C | Map (float x, float y, float z) const =0 |
| virtual | ~ContinuousVoxel () |
| Public Member Functions inherited from CollectInterface | |
| virtual | ~CollectInterface () |
| virtual void | Collect (CollectVisitor &vis)=0 |
| virtual int | NumBlocks () const |
| virtual void | HeavyPrepare ()=0 |
| virtual void | FirstFrame () |
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inlinevirtual |
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pure virtual |
Implemented in ColorCube, FVOToContinuousVoxel, JustVoxel< C >, MatrixContinuousVoxel, MaybeVoxel< C >, PosContinuousVoxel, and VolumeVoxel.
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pure virtual |
Implemented in VolumeVoxel, and VoxelToContinuousVoxel< T >.
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pure virtual |
Implemented in ColorCube, FVOToContinuousVoxel, JustVoxel< C >, MatrixContinuousVoxel, MaybeVoxel< C >, PosContinuousVoxel, VolumeVoxel, and VoxelToContinuousVoxel< T >.
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pure virtual |
Implemented in ColorCube, FVOToContinuousVoxel, JustVoxel< C >, MatrixContinuousVoxel, MaybeVoxel< C >, PosContinuousVoxel, VolumeVoxel, and VoxelToContinuousVoxel< T >.
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pure virtual |
Implemented in ColorCube, FVOToContinuousVoxel, JustVoxel< C >, MatrixContinuousVoxel, MaybeVoxel< C >, PosContinuousVoxel, VolumeVoxel, and VoxelToContinuousVoxel< T >.