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GameApi 28
Library used by GameApi Builder tool
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Macros | |
| #define | NO_SDL_GLEXT |
Functions | |
| Point | IntersectionPoint (LinePlaneIntersection &c, Point line_p1, Point line_p2) |
| Vector | IntersectionNormal (LinePlaneIntersection &c, Vector line_n1, Vector line_n2) |
| LinePlaneIntersection | LinePlaneIntersectionFunc (Point line_p1, Point line_p2, Point plane_p1, Point plane_p2, Point plane_p3) |
| bool | InsideLine (LinePlaneIntersection &c) |
| void | SplitPolygon (std::vector< Point > &result_points, std::vector< Vector > &result_normals, FaceCollection &c1, int face1, Point plane_point1, Point plane_point2, Point plane_point3, bool start) |
| #define NO_SDL_GLEXT |
| bool InsideLine | ( | LinePlaneIntersection & | c | ) |

| Vector IntersectionNormal | ( | LinePlaneIntersection & | c, |
| Vector | line_n1, | ||
| Vector | line_n2 ) |

| Point IntersectionPoint | ( | LinePlaneIntersection & | c, |
| Point | line_p1, | ||
| Point | line_p2 ) |

| LinePlaneIntersection LinePlaneIntersectionFunc | ( | Point | line_p1, |
| Point | line_p2, | ||
| Point | plane_p1, | ||
| Point | plane_p2, | ||
| Point | plane_p3 ) |
