80 int mat_inst_fade(
int p,
int pts,
bool flip,
float start_time,
float end_time)
const
Definition cpushader.cc:936
int mat_inst_matrix(int p, int ms) const
Definition cpushader.cc:991
GameApi::ML call_inst_matrix(GameApi::P p, GameApi::MS ms)
Definition MaterialI.hh:22
GameApi::ML call(GameApi::P p) const
Definition MaterialI.hh:10
virtual GameApi::ML mat2_inst2(GameApi::P p, GameApi::PTA pta) const =0
int mat_inst_va(int va, int pts) const
Definition MaterialI.hh:51
GameApi::ML call_inst(GameApi::P p, GameApi::PTS pts)
Definition MaterialI.hh:16
int mat_inst(int p, int pts) const
Definition cpushader.cc:964
virtual GameApi::ML mat2_inst(GameApi::P p, GameApi::PTS pts) const =0
virtual GameApi::VA mat2_inst_va_prepare(GameApi::P p) const =0
virtual GameApi::ML mat_inst_fade(GameApi::P p, GameApi::PTS pts, bool flip, float start_time, float end_time) const =0
int mat_inst_fade(int p, int pts, bool flip, float start_time, float end_time) const
Definition MaterialI.hh:80
virtual GameApi::ML mat2(GameApi::P p) const =0
int mat_inst_va_prepare(int p) const
Definition MaterialI.hh:44
int mat_inst2(int p, int pta) const
Definition MaterialI.hh:70
int mat(int p) const
Definition cpushader.cc:957
virtual GameApi::ML mat2_inst_matrix(GameApi::P p, GameApi::MS ms) const =0
virtual GameApi::ML mat2_inst_va(GameApi::VA va, GameApi::PTS pts) const =0
Definition GraphI.hh:1959
int id
Definition Common.hh:156
int id
Definition Common.hh:60
int id
Definition Common.hh:145
int id
Definition Common.hh:144
int id
Definition Common.hh:86
int id
Definition Common.hh:124