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GameApi 28
Library used by GameApi Builder tool
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#include <MaterialI.hh>
Inherits Material, Material, and Material.
Inherited by AcesFilmMaterial, AdjustMaterial, BevelMaterial, BloomMaterial, BrashMetal, BumpPhongMaterial, ChooseColorMaterial, ColourMaterial, CombineMaterials, CombineMaterials, CubemapTextureMaterial, DefaultMaterial, DiscardMaterial, DistanceFieldMesh, DynLightsMaterial, EmptyMaterial, FadeMaterial, FlatMaterial, FogMaterial, FurMaterial, GIMaterial, GLTF_Animation_Material, GLTF_Material, GLTF_Material2, GLTF_Material_env, GLTF_Material_from_file, GLTF_Material_manual, GenericAnimMaterial, GenericAnimMaterial_s, GetTextureCountForNewShadow, GlowEdgeMaterial, GltfMeshAllMatArr, Hires, KeysMaterial, MLMaterial, ManyTextureIDMaterial, ManyTextureMaterial, ManyTextureMaterial2, Marble, MeshColorFromSfo, NewShadowMaterial, PhongMaterial, PhongMaterial2, ProgressMaterial, ReloadMaterial, ReloadMaterial, ShadingMaterial1, ShadingMaterial2, SkeletalMaterial, SnowMaterial, TextureArrayMaterial, TextureIDMaterial, TextureMaterial, ToonBorderMaterial, TransparentRenderMaterial, TransparentRenderMaterial2, VertexPhongMaterial, WaterMaterial, and WebMaterial.

Public Member Functions | |
| GameApi::ML | call (GameApi::P p) const |
| GameApi::ML | call_inst (GameApi::P p, GameApi::PTS pts) |
| GameApi::ML | call_inst_matrix (GameApi::P p, GameApi::MS ms) |
| int | mat (int p) const |
| int | mat_inst (int p, int pts) const |
| int | mat_inst_va_prepare (int p) const |
| int | mat_inst_va (int va, int pts) const |
| int | mat_inst_matrix (int p, int ms) const |
| int | mat_inst2 (int p, int pta) const |
| int | mat_inst_fade (int p, int pts, bool flip, float start_time, float end_time) const |
| virtual GameApi::ML | mat2 (GameApi::P p) const =0 |
| virtual GameApi::ML | mat2_inst (GameApi::P p, GameApi::PTS pts) const =0 |
| virtual GameApi::VA | mat2_inst_va_prepare (GameApi::P p) const =0 |
| virtual GameApi::ML | mat2_inst_va (GameApi::VA va, GameApi::PTS pts) const =0 |
| virtual GameApi::ML | mat2_inst_matrix (GameApi::P p, GameApi::MS ms) const =0 |
| virtual GameApi::ML | mat2_inst2 (GameApi::P p, GameApi::PTA pta) const =0 |
| virtual GameApi::ML | mat_inst_fade (GameApi::P p, GameApi::PTS pts, bool flip, float start_time, float end_time) const =0 |
| GameApi::ML | call (GameApi::P p) const |
| GameApi::ML | call_inst (GameApi::P p, GameApi::PTS pts) |
| GameApi::ML | call_inst_matrix (GameApi::P p, GameApi::MS ms) |
| int | mat (int p) const |
| int | mat_inst (int p, int pts) const |
| int | mat_inst_va_prepare (int p) const |
| int | mat_inst_va (int va, int pts) const |
| int | mat_inst_matrix (int p, int ms) const |
| int | mat_inst2 (int p, int pta) const |
| int | mat_inst_fade (int p, int pts, bool flip, float start_time, float end_time) const |
| virtual GameApi::ML | mat2 (GameApi::P p) const =0 |
| virtual GameApi::ML | mat2_inst (GameApi::P p, GameApi::PTS pts) const =0 |
| virtual GameApi::VA | mat2_inst_va_prepare (GameApi::P p) const =0 |
| virtual GameApi::ML | mat2_inst_va (GameApi::VA va, GameApi::PTS pts) const =0 |
| virtual GameApi::ML | mat2_inst_matrix (GameApi::P p, GameApi::MS ms) const =0 |
| virtual GameApi::ML | mat2_inst2 (GameApi::P p, GameApi::PTA pta) const =0 |
| virtual GameApi::ML | mat_inst_fade (GameApi::P p, GameApi::PTS pts, bool flip, float start_time, float end_time) const =0 |
| GameApi::ML | call (GameApi::P p) const |
| GameApi::ML | call_inst (GameApi::P p, GameApi::PTS pts) |
| int | mat (int p) const |
| int | mat_inst (int p, int pts) const |
| int | mat_inst2 (int p, int pta) const |
| int | mat_inst_fade (int p, int pts, bool flip, float start_time, float end_time) const |
| virtual GameApi::ML | mat2 (GameApi::P p) const =0 |
| virtual GameApi::ML | mat2_inst (GameApi::P p, GameApi::PTS pts) const =0 |
| virtual GameApi::ML | mat2_inst2 (GameApi::P p, GameApi::PTA pta) const =0 |
| virtual GameApi::ML | mat_inst_fade (GameApi::P p, GameApi::PTS pts, bool flip, float start_time, float end_time) const =0 |
| Public Member Functions inherited from Material | |
| virtual | ~Material () |
| virtual void | logoexecute () |
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Implements Material.
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Implements Material.
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pure virtual |
Implemented in AcesFilmMaterial, AdjustMaterial, BevelMaterial, BloomMaterial, BrashMetal, BumpPhongMaterial, ChooseColorMaterial, ColourMaterial, CombineMaterials, CombineMaterials, CubemapTextureMaterial, DefaultMaterial, DiscardMaterial, DistanceFieldMesh, DynLightsMaterial, EmptyMaterial, FadeMaterial, FlatMaterial, FogMaterial, FurMaterial, GenericAnimMaterial, GenericAnimMaterial_s, GetTextureCountForNewShadow, GIMaterial, GlowEdgeMaterial, GLTF_Animation_Material, GLTF_Material2, GLTF_Material, GLTF_Material_env, GLTF_Material_from_file, GLTF_Material_manual, GltfMeshAllMatArr, Hires, KeysMaterial, ManyTextureIDMaterial, ManyTextureMaterial2, ManyTextureMaterial, Marble, MeshColorFromSfo, MLMaterial, NewShadowMaterial, PhongMaterial2, PhongMaterial, ProgressMaterial, ReloadMaterial, ReloadMaterial, ShadingMaterial1, ShadingMaterial2, SkeletalMaterial, SnowMaterial, TextureArrayMaterial, TextureIDMaterial, TextureMaterial, ToonBorderMaterial, TransparentRenderMaterial2, TransparentRenderMaterial, VertexPhongMaterial, WaterMaterial, and WebMaterial.

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pure virtual |
Implemented in AcesFilmMaterial, AdjustMaterial, BevelMaterial, BloomMaterial, BrashMetal, BumpPhongMaterial, ChooseColorMaterial, ColourMaterial, CombineMaterials, CombineMaterials, CubemapTextureMaterial, DefaultMaterial, DiscardMaterial, DistanceFieldMesh, DynLightsMaterial, EmptyMaterial, FadeMaterial, FlatMaterial, FogMaterial, FurMaterial, GenericAnimMaterial, GenericAnimMaterial_s, GetTextureCountForNewShadow, GIMaterial, GlowEdgeMaterial, GLTF_Animation_Material, GLTF_Material2, GLTF_Material, GLTF_Material_env, GLTF_Material_from_file, GLTF_Material_manual, GltfMeshAllMatArr, Hires, KeysMaterial, ManyTextureIDMaterial, ManyTextureMaterial2, ManyTextureMaterial, Marble, MeshColorFromSfo, MLMaterial, NewShadowMaterial, PhongMaterial2, PhongMaterial, ProgressMaterial, ReloadMaterial, ReloadMaterial, ShadingMaterial1, ShadingMaterial2, SkeletalMaterial, SnowMaterial, TextureArrayMaterial, TextureIDMaterial, TextureMaterial, ToonBorderMaterial, TransparentRenderMaterial2, TransparentRenderMaterial, VertexPhongMaterial, WaterMaterial, and WebMaterial.
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pure virtual |
Implemented in AcesFilmMaterial, AdjustMaterial, BevelMaterial, BloomMaterial, BrashMetal, BumpPhongMaterial, ChooseColorMaterial, ColourMaterial, CombineMaterials, CombineMaterials, CubemapTextureMaterial, DefaultMaterial, DiscardMaterial, DistanceFieldMesh, DynLightsMaterial, EmptyMaterial, FadeMaterial, FlatMaterial, FogMaterial, FurMaterial, GenericAnimMaterial, GenericAnimMaterial_s, GetTextureCountForNewShadow, GIMaterial, GlowEdgeMaterial, GLTF_Animation_Material, GLTF_Material2, GLTF_Material, GLTF_Material_env, GLTF_Material_from_file, GLTF_Material_manual, GltfMeshAllMatArr, Hires, KeysMaterial, ManyTextureIDMaterial, ManyTextureMaterial2, ManyTextureMaterial, Marble, MeshColorFromSfo, MLMaterial, NewShadowMaterial, PhongMaterial2, PhongMaterial, ProgressMaterial, ReloadMaterial, ReloadMaterial, ShadingMaterial1, ShadingMaterial2, SkeletalMaterial, SnowMaterial, TextureArrayMaterial, TextureIDMaterial, TextureMaterial, ToonBorderMaterial, TransparentRenderMaterial2, TransparentRenderMaterial, VertexPhongMaterial, WaterMaterial, and WebMaterial.
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pure virtual |
Implemented in AcesFilmMaterial, AdjustMaterial, BevelMaterial, BloomMaterial, BrashMetal, BumpPhongMaterial, ChooseColorMaterial, ColourMaterial, CombineMaterials, CombineMaterials, CubemapTextureMaterial, DefaultMaterial, DiscardMaterial, DistanceFieldMesh, DynLightsMaterial, EmptyMaterial, FadeMaterial, FlatMaterial, FogMaterial, FurMaterial, GenericAnimMaterial, GenericAnimMaterial_s, GetTextureCountForNewShadow, GIMaterial, GlowEdgeMaterial, GLTF_Animation_Material, GLTF_Material2, GLTF_Material, GLTF_Material_env, GLTF_Material_from_file, GLTF_Material_manual, GltfMeshAllMatArr, Hires, KeysMaterial, ManyTextureIDMaterial, ManyTextureMaterial2, ManyTextureMaterial, Marble, MeshColorFromSfo, MLMaterial, NewShadowMaterial, PhongMaterial2, PhongMaterial, ProgressMaterial, ReloadMaterial, ReloadMaterial, ShadingMaterial1, ShadingMaterial2, SkeletalMaterial, SnowMaterial, TextureArrayMaterial, TextureIDMaterial, TextureMaterial, ToonBorderMaterial, TransparentRenderMaterial2, TransparentRenderMaterial, VertexPhongMaterial, WaterMaterial, and WebMaterial.

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pure virtual |
Implemented in AcesFilmMaterial, AdjustMaterial, BevelMaterial, BloomMaterial, BrashMetal, BumpPhongMaterial, ChooseColorMaterial, ColourMaterial, CombineMaterials, CombineMaterials, CubemapTextureMaterial, DefaultMaterial, DiscardMaterial, DistanceFieldMesh, DynLightsMaterial, EmptyMaterial, FadeMaterial, FlatMaterial, FogMaterial, FurMaterial, GenericAnimMaterial, GenericAnimMaterial_s, GetTextureCountForNewShadow, GIMaterial, GlowEdgeMaterial, GLTF_Animation_Material, GLTF_Material2, GLTF_Material, GLTF_Material_env, GLTF_Material_from_file, GLTF_Material_manual, GltfMeshAllMatArr, Hires, KeysMaterial, ManyTextureIDMaterial, ManyTextureMaterial2, ManyTextureMaterial, Marble, MeshColorFromSfo, MLMaterial, NewShadowMaterial, PhongMaterial2, PhongMaterial, ProgressMaterial, ReloadMaterial, ReloadMaterial, ShadingMaterial1, ShadingMaterial2, SkeletalMaterial, SnowMaterial, TextureArrayMaterial, TextureIDMaterial, TextureMaterial, ToonBorderMaterial, TransparentRenderMaterial2, TransparentRenderMaterial, VertexPhongMaterial, WaterMaterial, and WebMaterial.
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pure virtual |
Implemented in AcesFilmMaterial, AdjustMaterial, BevelMaterial, BloomMaterial, BrashMetal, BumpPhongMaterial, ChooseColorMaterial, ColourMaterial, CombineMaterials, CombineMaterials, CubemapTextureMaterial, DefaultMaterial, DiscardMaterial, DistanceFieldMesh, DynLightsMaterial, EmptyMaterial, FadeMaterial, FlatMaterial, FogMaterial, FurMaterial, GenericAnimMaterial, GenericAnimMaterial_s, GetTextureCountForNewShadow, GIMaterial, GlowEdgeMaterial, GLTF_Animation_Material, GLTF_Material2, GLTF_Material, GLTF_Material_env, GLTF_Material_from_file, GLTF_Material_manual, GltfMeshAllMatArr, Hires, KeysMaterial, ManyTextureIDMaterial, ManyTextureMaterial2, ManyTextureMaterial, Marble, MeshColorFromSfo, MLMaterial, NewShadowMaterial, PhongMaterial2, PhongMaterial, ProgressMaterial, ReloadMaterial, ReloadMaterial, ShadingMaterial1, ShadingMaterial2, SkeletalMaterial, SnowMaterial, TextureArrayMaterial, TextureIDMaterial, TextureMaterial, ToonBorderMaterial, TransparentRenderMaterial2, TransparentRenderMaterial, VertexPhongMaterial, WaterMaterial, and WebMaterial.
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pure virtual |
Implemented in AcesFilmMaterial, AdjustMaterial, BevelMaterial, BloomMaterial, BrashMetal, BumpPhongMaterial, ChooseColorMaterial, ColourMaterial, CombineMaterials, CombineMaterials, CubemapTextureMaterial, DefaultMaterial, DiscardMaterial, DistanceFieldMesh, DynLightsMaterial, EmptyMaterial, FadeMaterial, FlatMaterial, FogMaterial, FurMaterial, GenericAnimMaterial, GenericAnimMaterial_s, GetTextureCountForNewShadow, GIMaterial, GlowEdgeMaterial, GLTF_Animation_Material, GLTF_Material2, GLTF_Material, GLTF_Material_env, GLTF_Material_from_file, GLTF_Material_manual, GltfMeshAllMatArr, Hires, KeysMaterial, ManyTextureIDMaterial, ManyTextureMaterial2, ManyTextureMaterial, Marble, MeshColorFromSfo, MLMaterial, NewShadowMaterial, PhongMaterial2, PhongMaterial, ProgressMaterial, ReloadMaterial, ReloadMaterial, ShadingMaterial1, ShadingMaterial2, SkeletalMaterial, SnowMaterial, TextureArrayMaterial, TextureIDMaterial, TextureMaterial, ToonBorderMaterial, TransparentRenderMaterial2, TransparentRenderMaterial, VertexPhongMaterial, WaterMaterial, and WebMaterial.

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pure virtual |
Implemented in AcesFilmMaterial, AdjustMaterial, BevelMaterial, BloomMaterial, BrashMetal, BumpPhongMaterial, ChooseColorMaterial, ColourMaterial, CombineMaterials, CombineMaterials, CubemapTextureMaterial, DefaultMaterial, DiscardMaterial, DistanceFieldMesh, DynLightsMaterial, EmptyMaterial, FadeMaterial, FlatMaterial, FogMaterial, FurMaterial, GenericAnimMaterial, GenericAnimMaterial_s, GetTextureCountForNewShadow, GIMaterial, GlowEdgeMaterial, GLTF_Animation_Material, GLTF_Material2, GLTF_Material, GLTF_Material_env, GLTF_Material_from_file, GLTF_Material_manual, GltfMeshAllMatArr, Hires, KeysMaterial, ManyTextureIDMaterial, ManyTextureMaterial2, ManyTextureMaterial, Marble, MeshColorFromSfo, MLMaterial, NewShadowMaterial, PhongMaterial2, PhongMaterial, ProgressMaterial, ReloadMaterial, ReloadMaterial, ShadingMaterial1, ShadingMaterial2, SkeletalMaterial, SnowMaterial, TextureArrayMaterial, TextureIDMaterial, TextureMaterial, ToonBorderMaterial, TransparentRenderMaterial2, TransparentRenderMaterial, VertexPhongMaterial, WaterMaterial, and WebMaterial.
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pure virtual |
Implemented in AcesFilmMaterial, AdjustMaterial, BevelMaterial, BloomMaterial, BrashMetal, BumpPhongMaterial, ChooseColorMaterial, ColourMaterial, CombineMaterials, CombineMaterials, CubemapTextureMaterial, DefaultMaterial, DiscardMaterial, DistanceFieldMesh, DynLightsMaterial, EmptyMaterial, FadeMaterial, FlatMaterial, FogMaterial, FurMaterial, GenericAnimMaterial, GenericAnimMaterial_s, GetTextureCountForNewShadow, GIMaterial, GlowEdgeMaterial, GLTF_Animation_Material, GLTF_Material2, GLTF_Material, GLTF_Material_env, GLTF_Material_from_file, GLTF_Material_manual, GltfMeshAllMatArr, Hires, KeysMaterial, ManyTextureIDMaterial, ManyTextureMaterial2, ManyTextureMaterial, Marble, MeshColorFromSfo, MLMaterial, NewShadowMaterial, PhongMaterial2, PhongMaterial, ProgressMaterial, ReloadMaterial, ReloadMaterial, ShadingMaterial1, ShadingMaterial2, SkeletalMaterial, SnowMaterial, TextureArrayMaterial, TextureIDMaterial, TextureMaterial, ToonBorderMaterial, TransparentRenderMaterial2, TransparentRenderMaterial, VertexPhongMaterial, WaterMaterial, and WebMaterial.
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pure virtual |
Implemented in AcesFilmMaterial, AdjustMaterial, BevelMaterial, BloomMaterial, BrashMetal, BumpPhongMaterial, ChooseColorMaterial, ColourMaterial, CombineMaterials, CubemapTextureMaterial, DefaultMaterial, DiscardMaterial, DistanceFieldMesh, DynLightsMaterial, EmptyMaterial, FadeMaterial, FlatMaterial, FogMaterial, FurMaterial, GenericAnimMaterial, GenericAnimMaterial_s, GetTextureCountForNewShadow, GIMaterial, GlowEdgeMaterial, GLTF_Animation_Material, GLTF_Material2, GLTF_Material, GLTF_Material_env, GLTF_Material_from_file, GLTF_Material_manual, GltfMeshAllMatArr, Hires, KeysMaterial, ManyTextureIDMaterial, ManyTextureMaterial2, ManyTextureMaterial, Marble, MeshColorFromSfo, MLMaterial, NewShadowMaterial, PhongMaterial2, PhongMaterial, ProgressMaterial, ReloadMaterial, ReloadMaterial, ShadingMaterial1, ShadingMaterial2, SkeletalMaterial, SnowMaterial, TextureArrayMaterial, TextureIDMaterial, TextureMaterial, ToonBorderMaterial, TransparentRenderMaterial2, TransparentRenderMaterial, VertexPhongMaterial, WaterMaterial, and WebMaterial.

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pure virtual |
Implemented in AcesFilmMaterial, AdjustMaterial, BevelMaterial, BloomMaterial, BrashMetal, BumpPhongMaterial, ChooseColorMaterial, ColourMaterial, CombineMaterials, CubemapTextureMaterial, DefaultMaterial, DiscardMaterial, DistanceFieldMesh, DynLightsMaterial, EmptyMaterial, FadeMaterial, FlatMaterial, FogMaterial, FurMaterial, GenericAnimMaterial, GenericAnimMaterial_s, GetTextureCountForNewShadow, GIMaterial, GlowEdgeMaterial, GLTF_Animation_Material, GLTF_Material2, GLTF_Material, GLTF_Material_env, GLTF_Material_from_file, GLTF_Material_manual, GltfMeshAllMatArr, Hires, KeysMaterial, ManyTextureIDMaterial, ManyTextureMaterial2, ManyTextureMaterial, Marble, MeshColorFromSfo, MLMaterial, NewShadowMaterial, PhongMaterial2, PhongMaterial, ProgressMaterial, ReloadMaterial, ReloadMaterial, ShadingMaterial1, ShadingMaterial2, SkeletalMaterial, SnowMaterial, TextureArrayMaterial, TextureIDMaterial, TextureMaterial, ToonBorderMaterial, TransparentRenderMaterial2, TransparentRenderMaterial, VertexPhongMaterial, WaterMaterial, and WebMaterial.
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pure virtual |
Implemented in AcesFilmMaterial, AdjustMaterial, BevelMaterial, BloomMaterial, BrashMetal, BumpPhongMaterial, ChooseColorMaterial, ColourMaterial, CombineMaterials, CubemapTextureMaterial, DefaultMaterial, DiscardMaterial, DistanceFieldMesh, DynLightsMaterial, EmptyMaterial, FadeMaterial, FlatMaterial, FogMaterial, FurMaterial, GenericAnimMaterial, GenericAnimMaterial_s, GetTextureCountForNewShadow, GIMaterial, GlowEdgeMaterial, GLTF_Animation_Material, GLTF_Material2, GLTF_Material, GLTF_Material_env, GLTF_Material_from_file, GLTF_Material_manual, GltfMeshAllMatArr, Hires, KeysMaterial, ManyTextureIDMaterial, ManyTextureMaterial2, ManyTextureMaterial, Marble, MeshColorFromSfo, MLMaterial, NewShadowMaterial, PhongMaterial2, PhongMaterial, ProgressMaterial, ReloadMaterial, ReloadMaterial, ShadingMaterial1, ShadingMaterial2, SkeletalMaterial, SnowMaterial, TextureArrayMaterial, TextureIDMaterial, TextureMaterial, ToonBorderMaterial, TransparentRenderMaterial2, TransparentRenderMaterial, VertexPhongMaterial, WaterMaterial, and WebMaterial.

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pure virtual |
Implemented in AcesFilmMaterial, AdjustMaterial, BevelMaterial, BloomMaterial, BrashMetal, BumpPhongMaterial, ChooseColorMaterial, ColourMaterial, CombineMaterials, CubemapTextureMaterial, DefaultMaterial, DiscardMaterial, DistanceFieldMesh, DynLightsMaterial, EmptyMaterial, FadeMaterial, FlatMaterial, FogMaterial, FurMaterial, GenericAnimMaterial, GenericAnimMaterial_s, GetTextureCountForNewShadow, GIMaterial, GlowEdgeMaterial, GLTF_Animation_Material, GLTF_Material2, GLTF_Material, GLTF_Material_env, GLTF_Material_from_file, GLTF_Material_manual, GltfMeshAllMatArr, Hires, KeysMaterial, ManyTextureIDMaterial, ManyTextureMaterial2, ManyTextureMaterial, Marble, MeshColorFromSfo, MLMaterial, NewShadowMaterial, PhongMaterial2, PhongMaterial, ProgressMaterial, ReloadMaterial, ReloadMaterial, ShadingMaterial1, ShadingMaterial2, SkeletalMaterial, SnowMaterial, TextureArrayMaterial, TextureIDMaterial, TextureMaterial, ToonBorderMaterial, TransparentRenderMaterial2, TransparentRenderMaterial, VertexPhongMaterial, WaterMaterial, and WebMaterial.
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pure virtual |
Implemented in AcesFilmMaterial, AdjustMaterial, BevelMaterial, BloomMaterial, BrashMetal, BumpPhongMaterial, ChooseColorMaterial, ColourMaterial, CombineMaterials, CubemapTextureMaterial, DefaultMaterial, DiscardMaterial, DistanceFieldMesh, DynLightsMaterial, EmptyMaterial, FadeMaterial, FlatMaterial, FogMaterial, FurMaterial, GenericAnimMaterial, GenericAnimMaterial_s, GetTextureCountForNewShadow, GIMaterial, GlowEdgeMaterial, GLTF_Animation_Material, GLTF_Material2, GLTF_Material, GLTF_Material_env, GLTF_Material_from_file, GLTF_Material_manual, GltfMeshAllMatArr, Hires, KeysMaterial, ManyTextureIDMaterial, ManyTextureMaterial2, ManyTextureMaterial, Marble, MeshColorFromSfo, MLMaterial, NewShadowMaterial, PhongMaterial2, PhongMaterial, ProgressMaterial, ReloadMaterial, ReloadMaterial, ShadingMaterial1, ShadingMaterial2, SkeletalMaterial, SnowMaterial, TextureArrayMaterial, TextureIDMaterial, TextureMaterial, ToonBorderMaterial, TransparentRenderMaterial2, TransparentRenderMaterial, VertexPhongMaterial, WaterMaterial, and WebMaterial.

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pure virtual |
Implemented in AcesFilmMaterial, AdjustMaterial, BevelMaterial, BloomMaterial, BrashMetal, BumpPhongMaterial, ChooseColorMaterial, ColourMaterial, CombineMaterials, CubemapTextureMaterial, DefaultMaterial, DiscardMaterial, DistanceFieldMesh, DynLightsMaterial, EmptyMaterial, FadeMaterial, FlatMaterial, FogMaterial, FurMaterial, GenericAnimMaterial, GenericAnimMaterial_s, GetTextureCountForNewShadow, GIMaterial, GlowEdgeMaterial, GLTF_Animation_Material, GLTF_Material2, GLTF_Material, GLTF_Material_env, GLTF_Material_from_file, GLTF_Material_manual, GltfMeshAllMatArr, Hires, KeysMaterial, ManyTextureIDMaterial, ManyTextureMaterial2, ManyTextureMaterial, Marble, MeshColorFromSfo, MLMaterial, NewShadowMaterial, PhongMaterial2, PhongMaterial, ProgressMaterial, ReloadMaterial, ReloadMaterial, ShadingMaterial1, ShadingMaterial2, SkeletalMaterial, SnowMaterial, TextureArrayMaterial, TextureIDMaterial, TextureMaterial, ToonBorderMaterial, TransparentRenderMaterial2, TransparentRenderMaterial, VertexPhongMaterial, WaterMaterial, and WebMaterial.
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inlinevirtual |
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inlinevirtual |
Implements Material.
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inlinevirtual |
Implements Material.
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inlinevirtual |
Implements Material.
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inlinevirtual |
Implements Material.
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inlinevirtual |
Implements Material.
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pure virtual |
Implemented in AcesFilmMaterial, AdjustMaterial, BevelMaterial, BloomMaterial, BrashMetal, BumpPhongMaterial, ChooseColorMaterial, ColourMaterial, CombineMaterials, CombineMaterials, CubemapTextureMaterial, DefaultMaterial, DiscardMaterial, DistanceFieldMesh, DynLightsMaterial, EmptyMaterial, FadeMaterial, FlatMaterial, FogMaterial, FurMaterial, GenericAnimMaterial, GenericAnimMaterial_s, GetTextureCountForNewShadow, GIMaterial, GlowEdgeMaterial, GLTF_Animation_Material, GLTF_Material2, GLTF_Material, GLTF_Material_env, GLTF_Material_from_file, GLTF_Material_manual, GltfMeshAllMatArr, Hires, KeysMaterial, ManyTextureIDMaterial, ManyTextureMaterial2, ManyTextureMaterial, Marble, MeshColorFromSfo, MLMaterial, NewShadowMaterial, PhongMaterial2, PhongMaterial, ProgressMaterial, ReloadMaterial, ReloadMaterial, ShadingMaterial1, ShadingMaterial2, SkeletalMaterial, SnowMaterial, TextureArrayMaterial, TextureIDMaterial, TextureMaterial, ToonBorderMaterial, TransparentRenderMaterial2, TransparentRenderMaterial, VertexPhongMaterial, WaterMaterial, and WebMaterial.
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Implemented in AcesFilmMaterial, AdjustMaterial, BevelMaterial, BloomMaterial, BrashMetal, BumpPhongMaterial, ChooseColorMaterial, ColourMaterial, CombineMaterials, CombineMaterials, CubemapTextureMaterial, DefaultMaterial, DiscardMaterial, DistanceFieldMesh, DynLightsMaterial, EmptyMaterial, FadeMaterial, FlatMaterial, FogMaterial, FurMaterial, GenericAnimMaterial, GenericAnimMaterial_s, GetTextureCountForNewShadow, GIMaterial, GlowEdgeMaterial, GLTF_Animation_Material, GLTF_Material2, GLTF_Material, GLTF_Material_env, GLTF_Material_from_file, GLTF_Material_manual, GltfMeshAllMatArr, Hires, KeysMaterial, ManyTextureIDMaterial, ManyTextureMaterial2, ManyTextureMaterial, Marble, MeshColorFromSfo, MLMaterial, NewShadowMaterial, PhongMaterial2, PhongMaterial, ProgressMaterial, ReloadMaterial, ReloadMaterial, ShadingMaterial1, ShadingMaterial2, SkeletalMaterial, SnowMaterial, TextureArrayMaterial, TextureIDMaterial, TextureMaterial, ToonBorderMaterial, TransparentRenderMaterial2, TransparentRenderMaterial, VertexPhongMaterial, WaterMaterial, and WebMaterial.
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Implemented in AcesFilmMaterial, AdjustMaterial, BevelMaterial, BloomMaterial, BrashMetal, BumpPhongMaterial, ChooseColorMaterial, ColourMaterial, CombineMaterials, CombineMaterials, CubemapTextureMaterial, DefaultMaterial, DiscardMaterial, DistanceFieldMesh, DynLightsMaterial, EmptyMaterial, FadeMaterial, FlatMaterial, FogMaterial, FurMaterial, GenericAnimMaterial, GenericAnimMaterial_s, GetTextureCountForNewShadow, GIMaterial, GlowEdgeMaterial, GLTF_Animation_Material, GLTF_Material2, GLTF_Material, GLTF_Material_env, GLTF_Material_from_file, GLTF_Material_manual, GltfMeshAllMatArr, Hires, KeysMaterial, ManyTextureIDMaterial, ManyTextureMaterial2, ManyTextureMaterial, Marble, MeshColorFromSfo, MLMaterial, NewShadowMaterial, PhongMaterial2, PhongMaterial, ProgressMaterial, ReloadMaterial, ReloadMaterial, ShadingMaterial1, ShadingMaterial2, SkeletalMaterial, SnowMaterial, TextureArrayMaterial, TextureIDMaterial, TextureMaterial, ToonBorderMaterial, TransparentRenderMaterial2, TransparentRenderMaterial, VertexPhongMaterial, WaterMaterial, and WebMaterial.
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Implements Material.
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Implements Material.
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inlinevirtual |
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Implements Material.
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Implements Material.
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Implements Material.
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Implements Material.
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inlinevirtual |
Implements Material.