|
GameApi 28
Library used by GameApi Builder tool
|
#include "Shader.hh"#include "VectorTools.hh"#include <vector>#include <algorithm>#include "Effect.hh"#include <fstream>#include "GraphI.hh"#include "GameApi_low.hh"#include "GameApi.hh"
Classes | |
| struct | ShaderPriv |
| struct | ProgramPriv |
| struct | replace_c_params |
| struct | ShaderCacheItem |
| struct | ParseResult |
Macros | |
| #define | NO_SDL_GLEXT |
| #define | HAS_GL_GETERROR 1 |
Functions | |
| std::string | funccall_to_string (ShaderModule *mod) |
| std::string | funccall_to_string_with_replace (ShaderModule *mod, std::string name, std::string value) |
| IMPORT void | InstallProgress (int num, std::string label, int max) |
| IMPORT void | ProgressBar (int num, int val, int max, std::string label) |
| unsigned int | test_color2 (int id, unsigned int color) |
| std::string | NumToString (int val) |
| std::string | stringify (int i) |
| std::string | get_uber_shader (bool oldshader, bool webgl2, bool emscripten, bool apple) |
| std::vector< std::string > | replace_c_template_unique_ids (std::string defines, std::string define) |
| bool | is_in_defines (std::string defines, std::string label) |
| std::string | replace_c (const replace_c_params &pp) |
| std::string | add_line_numbers (std::string s) |
| void | clear_shader_cache () |
| bool | operator== (const ShaderCacheItem &i1, const ShaderCacheItem &i2) |
| const ShaderCacheItem * | find_from_shader_cache (const ShaderCacheItem &i2) |
| template<class T> | |
| std::ostream & | operator<< (std::ostream &o, const std::vector< T > &v) |
| std::string | trim (std::string s) |
| std::vector< std::string > | parse_array (std::string s) |
| ParseResult | parse_fcall (std::string s) |
| void | UpdateAnim (Anim &anim, AnimState &state, const std::vector< Attrib > &attribs) |
| void | DrawAnim (float start, float end, AnimState &state, const std::vector< Attrib > &attribs) |
Variables | |
| Program * | current_program =0 |
| std::unordered_map< Program *, Program * > | program_map |
| std::vector< int > | id_list2 = { 3,0 } |
| std::string | g_gpu_vendor |
| std::vector< ShaderCacheItem > | shader_cache |
| bool | g_shader_cache_disable =false |
| bool | g_shader_from_cache = false |
| #define HAS_GL_GETERROR 1 |
| #define NO_SDL_GLEXT |
| std::string add_line_numbers | ( | std::string | s | ) |
| void clear_shader_cache | ( | ) |


| const ShaderCacheItem * find_from_shader_cache | ( | const ShaderCacheItem & | i2 | ) |

| std::string funccall_to_string | ( | ShaderModule * | mod | ) |

| std::string funccall_to_string_with_replace | ( | ShaderModule * | mod, |
| std::string | name, | ||
| std::string | value ) |

| std::string get_uber_shader | ( | bool | oldshader, |
| bool | webgl2, | ||
| bool | emscripten, | ||
| bool | apple ) |
" ex_Normal2 = n;\n"
" jointMatrix[int(JOINTS_0.y)] +\n"
" ex_Position = vec3(vec4(in_Position,1.0) * in_InstMat);\n"

| IMPORT void InstallProgress | ( | int | num, |
| std::string | label, | ||
| int | max ) |
| bool is_in_defines | ( | std::string | defines, |
| std::string | label ) |
| std::string NumToString | ( | int | val | ) |

| bool operator== | ( | const ShaderCacheItem & | i1, |
| const ShaderCacheItem & | i2 ) |
| std::vector< std::string > parse_array | ( | std::string | s | ) |

| ParseResult parse_fcall | ( | std::string | s | ) |
| IMPORT void ProgressBar | ( | int | num, |
| int | val, | ||
| int | max, | ||
| std::string | label ) |
std::cout << "ProgressBar: '" << num << " " << label << " " << val << " " << max << "'" << std::endl;
| std::string replace_c | ( | const replace_c_params & | pp | ) |

| std::vector< std::string > replace_c_template_unique_ids | ( | std::string | defines, |
| std::string | define ) |

| std::string stringify | ( | int | i | ) |

| unsigned int test_color2 | ( | int | id, |
| unsigned int | color ) |

| std::string trim | ( | std::string | s | ) |


| Program* current_program =0 |
|
extern |
| bool g_shader_cache_disable =false |
| bool g_shader_from_cache = false |
| std::vector<int> id_list2 = { 3,0 } |
| std::vector<ShaderCacheItem> shader_cache |