GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
view.php File Reference

Functions

 unhash ($data)
 get_normals_value ()
 get_border_value ()
 get_animated_value ()
 get_acesfilm_value ()
 parse_border_count (brd)
 parse_border_name (brd)
 parse_border_color (brd)
 parse_border_width (brd)
 get_border_width (i)
 get_is_animated (contents_array2)
 get_border (i, m, filename, border_avoid, aces_value, contents_array2)
 parse_bg_count (bg)
 parse_bg_name (bg)
 parse_bg_colour (bg)
 parse_brg_value (brg)
 get_background_value ()
 get_brightness_value ()
 get_brightness (i)
 get_background (i)
 find_line_from_material_db (index)
 get_material_value ()
 hex_color_to_number (text)
 get_metal_color (i)
 get_metal_roughness (i)
 get_material (i, filename)
 create_script (filename, contents, filenames, contents_array2)
 allowDrop (ev)
 preventDefault (ev)
 publish_face_count (state)
 set_model_info (state, val)
 set_filename_info (state, filename)
 extract_contents (state, file_array, filenames, filename, path)
 load_finished (value)
 fix_filename (filename)
 traverseFileTree (item, path)
 flatten_arrays (data)
 load_finished2 (succ)
 drop2 (state)
 drop3 (state, selectfileelem)
 drop (ev)

Variables

 $cached_file = "engine/engine_highmem.wasm"
 $cached_mtime = filemtime($cached_file)
 if (isset($_SERVER['
 $machine =php_uname("n")
 $siteprefix = ""
if($machine=="terop-pc2") else
 $assetsite = "https://dinoengine.com/assetsite"
 $sitename = "dinoengine.com"
 $site = "https://" . $siteprefix . $site
 $iid = $_GET["id"]
 $id =unhash($_GET["id"])
 $user = "terop"
you need to obtain reproduction rights and give meshpage org permission to publish the content in meshpage org While the content is available only to people who gets access to resulting urls
 loading_data = 0
 old_main_item_dir = ""
 old_main_item_name = ""
 old_files = ""
 old_filenames = ""
_ https
 num = parseInt(str)

Function Documentation

◆ allowDrop()

allowDrop ( ev )

◆ create_script()

create_script ( filename ,
contents ,
filenames ,
contents_array2  )

◆ drop()

drop ( ev )

◆ drop2()

drop2 ( state )

◆ drop3()

drop3 ( state ,
selectfileelem  )

◆ extract_contents()

extract_contents ( state ,
file_array ,
filenames ,
filename ,
path  )
Here is the caller graph for this function:

◆ find_line_from_material_db()

find_line_from_material_db ( index )
Here is the caller graph for this function:

◆ fix_filename()

fix_filename ( filename )
Here is the caller graph for this function:

◆ flatten_arrays()

flatten_arrays ( data )
Here is the caller graph for this function:

◆ get_acesfilm_value()

get_acesfilm_value ( )
Here is the caller graph for this function:

◆ get_animated_value()

get_animated_value ( )
Here is the caller graph for this function:

◆ get_background()

get_background ( i )
Here is the caller graph for this function:

◆ get_background_value()

get_background_value ( )
Here is the caller graph for this function:

◆ get_border()

get_border ( i ,
m ,
filename ,
border_avoid ,
aces_value ,
contents_array2  )
Here is the caller graph for this function:

◆ get_border_value()

get_border_value ( )
Here is the caller graph for this function:

◆ get_border_width()

get_border_width ( i )

◆ get_brightness()

get_brightness ( i )
Here is the caller graph for this function:

◆ get_brightness_value()

get_brightness_value ( )
Here is the caller graph for this function:

◆ get_is_animated()

get_is_animated ( contents_array2 )
Here is the caller graph for this function:

◆ get_material()

get_material ( i ,
filename  )
Here is the caller graph for this function:

◆ get_material_value()

get_material_value ( )
Here is the caller graph for this function:

◆ get_metal_color()

get_metal_color ( i )
Here is the caller graph for this function:

◆ get_metal_roughness()

get_metal_roughness ( i )
Here is the caller graph for this function:

◆ get_normals_value()

get_normals_value ( )
Here is the caller graph for this function:

◆ hex_color_to_number()

hex_color_to_number ( text )
Here is the caller graph for this function:

◆ load_finished()

load_finished ( value )
Here is the caller graph for this function:

◆ load_finished2()

load_finished2 ( succ )
Here is the caller graph for this function:

◆ parse_bg_colour()

parse_bg_colour ( bg )
Here is the caller graph for this function:

◆ parse_bg_count()

parse_bg_count ( bg )

◆ parse_bg_name()

parse_bg_name ( bg )

◆ parse_border_color()

parse_border_color ( brd )
Here is the caller graph for this function:

◆ parse_border_count()

parse_border_count ( brd )

◆ parse_border_name()

parse_border_name ( brd )

◆ parse_border_width()

parse_border_width ( brd )
Here is the caller graph for this function:

◆ parse_brg_value()

parse_brg_value ( brg )
Here is the caller graph for this function:

◆ preventDefault()

preventDefault ( ev )

◆ publish_face_count()

publish_face_count ( state )

◆ set_filename_info()

set_filename_info ( state ,
filename  )
Here is the caller graph for this function:

◆ set_model_info()

set_model_info ( state ,
val  )
Here is the caller graph for this function:

◆ traverseFileTree()

traverseFileTree ( item ,
path  )
Here is the caller graph for this function:

◆ unhash()

unhash ( $data)

Variable Documentation

◆ $assetsite

$assetsite = "https://dinoengine.com/assetsite"

◆ $cached_file

$cached_file = "engine/engine_highmem.wasm"

◆ $cached_mtime

$cached_mtime = filemtime($cached_file)

◆ $id

$id =unhash($_GET["id"])

◆ $iid

$iid = $_GET["id"]

◆ $machine

$machine =php_uname("n")

◆ $site

$site = "https://" . $siteprefix . $site

◆ $sitename

$sitename = "dinoengine.com"

◆ $siteprefix

$siteprefix = ""

◆ $user

$user = "terop"

◆ else

if ( $machine=="terop-pc2") else
Initial value:
{
$site = "https://dinoengine.com"
$site
Definition meshpage.php:74

◆ https

_ https

◆ if

if(isset( $_SERVER['
Initial value:
])) {
$ifModifiedSince = strtotime( $_SERVER['HTTP_IF_MODIFIED_SINCE'] );
if ($ifModifiedSince >= $cached_mtime) {
header("HTTP/1.1 304 Not Modified");
}
}
$date = filemtime("engine_highmem.js")
header('
Definition cert.php:38
$date
Definition gameapi_example.php:8
exit
Definition mesh_ai_bm.php:3
$cached_mtime
Definition meshpage.php:15

◆ loading_data

loading_data = 0

◆ num

num = parseInt(str)

◆ old_filenames

old_filenames = ""

◆ old_files

old_files = ""

◆ old_main_item_dir

old_main_item_dir = ""

◆ old_main_item_name

old_main_item_name = ""

◆ urls

you need to obtain reproduction rights and give meshpage org permission to publish the content in meshpage org While the content is available only to people who gets access to resulting urls