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| | AppendHandleValue (GameApi::EveryApi &api, std::vector< GameApi::P > &vec, float sx, float sy, float sz, std::function< GameApi::P(float, float, float, float, float, float, unsigned int)> f) |
| void | Handle (std::pair< Vector, unsigned int > p) |
| GameApi::P | get_all () const |
| Public Member Functions inherited from HandleValue< std::pair< Vector, unsigned int > > |
| virtual | ~HandleValue () |
◆ AppendHandleValue()
| AppendHandleValue::AppendHandleValue |
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GameApi::EveryApi & | api, |
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std::vector< GameApi::P > & | vec, |
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float | sx, |
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float | sy, |
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float | sz, |
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std::function< GameApi::P(float, float, float, float, float, float, unsigned int)> | f ) |
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inline |
◆ get_all()
◆ Handle()
| void AppendHandleValue::Handle |
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std::pair< Vector, unsigned int > | p | ) |
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inlinevirtual |
The documentation for this class was generated from the following file: