GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
AppendHandleValue Class Reference
Inheritance diagram for AppendHandleValue:
Collaboration diagram for AppendHandleValue:

Public Member Functions

 AppendHandleValue (GameApi::EveryApi &api, std::vector< GameApi::P > &vec, float sx, float sy, float sz, std::function< GameApi::P(float, float, float, float, float, float, unsigned int)> f)
void Handle (std::pair< Vector, unsigned int > p)
GameApi::P get_all () const
Public Member Functions inherited from HandleValue< std::pair< Vector, unsigned int > >
virtual ~HandleValue ()

Constructor & Destructor Documentation

◆ AppendHandleValue()

AppendHandleValue::AppendHandleValue ( GameApi::EveryApi & api,
std::vector< GameApi::P > & vec,
float sx,
float sy,
float sz,
std::function< GameApi::P(float, float, float, float, float, float, unsigned int)> f )
inline

Member Function Documentation

◆ get_all()

GameApi::P AppendHandleValue::get_all ( ) const
inline
Here is the caller graph for this function:

◆ Handle()

void AppendHandleValue::Handle ( std::pair< Vector, unsigned int > p)
inlinevirtual

The documentation for this class was generated from the following file: