GameApi 28
Library used by GameApi Builder tool
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BitmapCollection< C > Class Template Referenceabstract

#include <GraphI.hh>

Inheritance diagram for BitmapCollection< C >:
Collaboration diagram for BitmapCollection< C >:

Public Member Functions

virtual int Size () const =0
virtual int SizeX (int i) const =0
virtual int SizeY (int i) const =0
virtual C Map (int i, int x, int y) const =0
virtual Point PosTL (int i) const =0
virtual Point PosBR (int i) const =0
virtual void Prepare ()=0
virtual ~BitmapCollection ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ ~BitmapCollection()

template<class C>
virtual BitmapCollection< C >::~BitmapCollection ( )
inlinevirtual

Member Function Documentation

◆ Map()

template<class C>
virtual C BitmapCollection< C >::Map ( int i,
int x,
int y ) const
pure virtual

Implemented in BitmapColl.

◆ PosBR()

template<class C>
virtual Point BitmapCollection< C >::PosBR ( int i) const
pure virtual

Implemented in BitmapColl.

◆ PosTL()

template<class C>
virtual Point BitmapCollection< C >::PosTL ( int i) const
pure virtual

Implemented in BitmapColl.

◆ Prepare()

template<class C>
virtual void BitmapCollection< C >::Prepare ( )
pure virtual

Implemented in BitmapColl.

◆ Size()

template<class C>
virtual int BitmapCollection< C >::Size ( ) const
pure virtual

Implemented in BitmapColl.

◆ SizeX()

template<class C>
virtual int BitmapCollection< C >::SizeX ( int i) const
pure virtual

Implemented in BitmapColl.

◆ SizeY()

template<class C>
virtual int BitmapCollection< C >::SizeY ( int i) const
pure virtual

Implemented in BitmapColl.


The documentation for this class was generated from the following file: