GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
BitmapIntersection< A, B, AA, BB > Class Template Reference

#include <Graph.hh>

Inheritance diagram for BitmapIntersection< A, B, AA, BB >:
Collaboration diagram for BitmapIntersection< A, B, AA, BB >:

Public Member Functions

 BitmapIntersection (Array< int, A > &enum1, Array< int, B > &enum2, Function< A, AA > &subset1, Function< B, BB > &subset2, Function< AA, bool > &char1, Function< BB, bool > &char2)
int SizeX () const
int SizeY () const
bool Map (int x, int y) const
Public Member Functions inherited from Bitmap< bool >
virtual void Prepare ()=0
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ BitmapIntersection()

template<class A, class B, class AA, class BB>
BitmapIntersection< A, B, AA, BB >::BitmapIntersection ( Array< int, A > & enum1,
Array< int, B > & enum2,
Function< A, AA > & subset1,
Function< B, BB > & subset2,
Function< AA, bool > & char1,
Function< BB, bool > & char2 )
inline

Member Function Documentation

◆ Map()

template<class A, class B, class AA, class BB>
bool BitmapIntersection< A, B, AA, BB >::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< bool >.

◆ SizeX()

template<class A, class B, class AA, class BB>
int BitmapIntersection< A, B, AA, BB >::SizeX ( ) const
inlinevirtual

Implements Bitmap< bool >.

◆ SizeY()

template<class A, class B, class AA, class BB>
int BitmapIntersection< A, B, AA, BB >::SizeY ( ) const
inlinevirtual

Implements Bitmap< bool >.


The documentation for this class was generated from the following file: