GameApi 28
Library used by GameApi Builder tool
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BitmapTextureSurfaceIn3d Class Reference

#include <Graph.hh>

Inheritance diagram for BitmapTextureSurfaceIn3d:
Collaboration diagram for BitmapTextureSurfaceIn3d:

Public Member Functions

 BitmapTextureSurfaceIn3d (SurfaceIn3d &surf, Bitmap< class Color > &tex)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual void Prepare ()
virtual unsigned int Color (float x, float y) const
Public Member Functions inherited from SurfaceIn3dImpl
 SurfaceIn3dImpl (SurfaceIn3d &next)
virtual Point Index (float x, float y) const
virtual Point2d Texture (float x, float y) const
virtual float Attrib (float x, float y, int id) const
virtual int AttribI (float x, float y, int id) const
virtual Vector Normal (float x, float y) const
virtual float XSize () const
virtual float YSize () const
Public Member Functions inherited from SurfaceIn3d
virtual ~SurfaceIn3d ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ BitmapTextureSurfaceIn3d()

BitmapTextureSurfaceIn3d::BitmapTextureSurfaceIn3d ( SurfaceIn3d & surf,
Bitmap< class Color > & tex )
inline

Member Function Documentation

◆ Collect()

void BitmapTextureSurfaceIn3d::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ Color()

virtual unsigned int BitmapTextureSurfaceIn3d::Color ( float x,
float y ) const
inlinevirtual

Reimplemented from SurfaceIn3dImpl.

◆ HeavyPrepare()

void BitmapTextureSurfaceIn3d::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Prepare()

virtual void BitmapTextureSurfaceIn3d::Prepare ( )
inlinevirtual

Reimplemented from SurfaceIn3dImpl.


The documentation for this class was generated from the following file: