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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for BloomScreenSpaceMaterial, including all inherited members.
| BloomScreenSpaceMaterial(GameApi::EveryApi &ev, ScreenSpaceMaterial *next, float cut_x, float cut_y, float cut_z, float x_amount, float y_amount) | BloomScreenSpaceMaterial | inline |
| call(GameApi::TXID screen, GameApi::TXID depth, GameApi::P fullscreenquad, GameApi::TXID pos, GameApi::TXID normal) const | ScreenSpaceMaterialForward | inline |
| call(GameApi::TXID screen, GameApi::TXID depth, GameApi::P fullscreenquad, GameApi::TXID position, GameApi::TXID normal) const | ScreenSpaceMaterialForward | inline |
| mat(int screen, int depth, int fullscreenquad, int pos, int normal) const | ScreenSpaceMaterialForward | inlinevirtual |
| mat(int screen, int depth, int fullscreenquad, int position, int normal) const | ScreenSpaceMaterialForward | inlinevirtual |
| mat2(GameApi::TXID screen, GameApi::TXID depth, GameApi::P fullscreenquad, GameApi::TXID position, GameApi::TXID normal) const | BloomScreenSpaceMaterial | inlinevirtual |
| Prepare() | BloomScreenSpaceMaterial | inlinevirtual |
| ~ScreenSpaceMaterial() | ScreenSpaceMaterial | inlinevirtual |