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| GameApi::ML | call (GameApi::TXID screen, GameApi::TXID depth, GameApi::P fullscreenquad, GameApi::TXID pos, GameApi::TXID normal) const |
| int | mat (int screen, int depth, int fullscreenquad, int pos, int normal) const |
| virtual GameApi::ML | mat2 (GameApi::TXID screen, GameApi::TXID depth, GameApi::P fullscreenquad, GameApi::TXID pos, GameApi::TXID normal) const =0 |
| GameApi::ML | call (GameApi::TXID screen, GameApi::TXID depth, GameApi::P fullscreenquad, GameApi::TXID position, GameApi::TXID normal) const |
| int | mat (int screen, int depth, int fullscreenquad, int position, int normal) const |
| virtual GameApi::ML | mat2 (GameApi::TXID screen, GameApi::TXID depth, GameApi::P fullscreenquad, GameApi::TXID position, GameApi::TXID normal) const =0 |
| virtual | ~ScreenSpaceMaterial () |
| virtual void | Prepare ()=0 |
◆ call() [1/2]
◆ call() [2/2]
◆ mat() [1/2]
| int ScreenSpaceMaterialForward::mat |
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int | screen, |
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int | depth, |
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int | fullscreenquad, |
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int | pos, |
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int | normal ) const |
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inlinevirtual |
◆ mat() [2/2]
| int ScreenSpaceMaterialForward::mat |
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int | screen, |
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int | depth, |
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int | fullscreenquad, |
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int | position, |
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int | normal ) const |
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inlinevirtual |
◆ mat2() [1/2]
◆ mat2() [2/2]
The documentation for this class was generated from the following files: