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| | BloomScreenSpaceMaterial (GameApi::EveryApi &ev, ScreenSpaceMaterial *next, float cut_x, float cut_y, float cut_z, float x_amount, float y_amount) |
| virtual void | Prepare () |
| virtual GameApi::ML | mat2 (GameApi::TXID screen, GameApi::TXID depth, GameApi::P fullscreenquad, GameApi::TXID position, GameApi::TXID normal) const |
| GameApi::ML | call (GameApi::TXID screen, GameApi::TXID depth, GameApi::P fullscreenquad, GameApi::TXID pos, GameApi::TXID normal) const |
| int | mat (int screen, int depth, int fullscreenquad, int pos, int normal) const |
| GameApi::ML | call (GameApi::TXID screen, GameApi::TXID depth, GameApi::P fullscreenquad, GameApi::TXID position, GameApi::TXID normal) const |
| int | mat (int screen, int depth, int fullscreenquad, int position, int normal) const |
| virtual | ~ScreenSpaceMaterial () |
◆ BloomScreenSpaceMaterial()
◆ mat2()
◆ Prepare()
| virtual void BloomScreenSpaceMaterial::Prepare |
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The documentation for this class was generated from the following file: