GameApi 28
Library used by GameApi Builder tool
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BrashMetal Member List

This is the complete list of members for BrashMetal, including all inherited members.

BrashMetal(GameApi::EveryApi &ev, Material *next, int count=80000, bool web=true)BrashMetalinline
call(GameApi::P p) constMaterialForwardinline
call(GameApi::P p) constMaterialForwardinline
call(GameApi::P p) constMaterialForwardinline
call_inst(GameApi::P p, GameApi::PTS pts)MaterialForwardinline
call_inst(GameApi::P p, GameApi::PTS pts)MaterialForwardinline
call_inst(GameApi::P p, GameApi::PTS pts)MaterialForwardinline
call_inst_matrix(GameApi::P p, GameApi::MS ms)MaterialForwardinline
call_inst_matrix(GameApi::P p, GameApi::MS ms)MaterialForwardinline
logoexecute()Materialinlinevirtual
mat(int p) constMaterialForwardinlinevirtual
mat(int p) constMaterialForwardinlinevirtual
mat(int p) constMaterialForwardinlinevirtual
mat2(GameApi::P I4) constBrashMetalinlinevirtual
mat2_inst(GameApi::P p, GameApi::PTS pts) constBrashMetalinlinevirtual
mat2_inst2(GameApi::P p, GameApi::PTA pta) constBrashMetalinlinevirtual
mat2_inst_matrix(GameApi::P p, GameApi::MS ms) constBrashMetalinlinevirtual
mat2_inst_va(GameApi::VA va, GameApi::PTS pts) constBrashMetalinlinevirtual
mat2_inst_va_prepare(GameApi::P p) constBrashMetalinlinevirtual
mat_inst(int p, int pts) constMaterialForwardinlinevirtual
mat_inst(int p, int pts) constMaterialForwardinlinevirtual
mat_inst(int p, int pts) constMaterialForwardinlinevirtual
mat_inst2(int p, int pta) constMaterialForwardinlinevirtual
mat_inst2(int p, int pta) constMaterialForwardinlinevirtual
mat_inst2(int p, int pta) constMaterialForwardinlinevirtual
mat_inst_fade(GameApi::P p, GameApi::PTS pts, bool flip, float start_time, float end_time) constBrashMetalinlinevirtual
MaterialForward::mat_inst_fade(int p, int pts, bool flip, float start_time, float end_time) constMaterialForwardinlinevirtual
mat_inst_matrix(int p, int ms) constMaterialForwardinlinevirtual
mat_inst_matrix(int p, int ms) constMaterialForwardinlinevirtual
mat_inst_va(int va, int pts) constMaterialForwardinlinevirtual
mat_inst_va(int va, int pts) constMaterialForwardinlinevirtual
mat_inst_va_prepare(int p) constMaterialForwardinlinevirtual
mat_inst_va_prepare(int p) constMaterialForwardinlinevirtual
~Material()Materialinlinevirtual