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| | CalcLight (FaceCollection *coll, FaceCollection *coll2, Bitmap< Color > *texture, int count, Point light_pos, float shadow_darkness, float softness) |
| void | Collect (CollectVisitor &vis) |
| void | HeavyPrepare () |
| virtual void | Prepare () |
| bool | is_nearest (Point light_pos, Point pp, int zpi) const |
| virtual int | SizeX () const |
| virtual int | SizeY () const |
| virtual Color | Map (int x, int y) const |
| virtual bool | ReadyToPrepare () const |
| virtual | ~Bitmap () |
| virtual bool | IsDirectGltfImage () const |
| virtual bool | HasBatchMap () const |
| virtual BufferRef | BatchMap (int start_x, int end_x, int start_y, int end_y) const |
| virtual | ~CollectInterface () |
| virtual int | NumBlocks () const |
| virtual void | FirstFrame () |
◆ CalcLight()
◆ Collect()
◆ HeavyPrepare()
| void CalcLight::HeavyPrepare |
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inlinevirtual |
◆ is_nearest()
| bool CalcLight::is_nearest |
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Point | light_pos, |
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Point | pp, |
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int | zpi ) const |
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inline |
◆ Map()
| virtual Color CalcLight::Map |
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int | x, |
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int | y ) const |
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inlinevirtual |
◆ Prepare()
| virtual void CalcLight::Prepare |
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inlinevirtual |
◆ SizeX()
| virtual int CalcLight::SizeX |
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const |
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inlinevirtual |
◆ SizeY()
| virtual int CalcLight::SizeY |
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const |
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inlinevirtual |
The documentation for this class was generated from the following file: