GameApi 28
Library used by GameApi Builder tool
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CharStateMachine Class Reference

#include <Language.hh>

Inheritance diagram for CharStateMachine:
Collaboration diagram for CharStateMachine:

Public Member Functions

 CharStateMachine (char c)
int NumStates () const
int Initial () const
bool Valid (int state, char e) const
int Transition (int state, char e) const
bool IsFinal (int state) const

Constructor & Destructor Documentation

◆ CharStateMachine()

CharStateMachine::CharStateMachine ( char c)
inline

Member Function Documentation

◆ Initial()

int CharStateMachine::Initial ( ) const
inlinevirtual

◆ IsFinal()

bool CharStateMachine::IsFinal ( int state) const
inlinevirtual

◆ NumStates()

int CharStateMachine::NumStates ( ) const
inlinevirtual

◆ Transition()

int CharStateMachine::Transition ( int state,
char e ) const
inlinevirtual

◆ Valid()

bool CharStateMachine::Valid ( int state,
char e ) const
inlinevirtual

The documentation for this class was generated from the following file: