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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for ConstantShaderParameter, including all inherited members.
| ConstantShaderParameter(ShaderParameterI *next, int num, float value) | ConstantShaderParameter | inline |
| ConstantShaderParameter(ShaderParameterI *next, int num, int value) | ConstantShaderParameter | inline |
| ConstantShaderParameter(ShaderParameterI *next, int num, unsigned int value) | ConstantShaderParameter | inline |
| ConstantShaderParameter(ShaderParameterI *next, int num, Point value) | ConstantShaderParameter | inline |
| ConstantShaderParameter(ShaderParameterI *next, int num, Point value, int dummy) | ConstantShaderParameter | inline |
| enabled() const | ConstantShaderParameter | inlinevirtual |
| param_value_f(int i) const | ConstantShaderParameter | inlinevirtual |
| param_value_i(int i) const | ConstantShaderParameter | inlinevirtual |
| param_value_p3d(int i) const | ConstantShaderParameter | inlinevirtual |
| param_value_u(int i) const | ConstantShaderParameter | inlinevirtual |
| param_value_uvw(int i) const | ConstantShaderParameter | inlinevirtual |
| set_time(float time) | ConstantShaderParameter | inlinevirtual |
| ~ShaderParameterI() | ShaderParameterI | inlinevirtual |