#include <GraphI.hh>
◆ ~ShaderParameterI()
| virtual ShaderParameterI::~ShaderParameterI |
( |
| ) |
|
|
inlinevirtual |
◆ param_value_f()
| virtual float ShaderParameterI::param_value_f |
( |
int | i | ) |
const |
|
pure virtual |
◆ param_value_i()
| virtual int ShaderParameterI::param_value_i |
( |
int | i | ) |
const |
|
pure virtual |
◆ param_value_p3d()
| virtual Point ShaderParameterI::param_value_p3d |
( |
int | i | ) |
const |
|
pure virtual |
◆ param_value_u()
| virtual unsigned int ShaderParameterI::param_value_u |
( |
int | i | ) |
const |
|
pure virtual |
◆ param_value_uvw()
| virtual Point ShaderParameterI::param_value_uvw |
( |
int | i | ) |
const |
|
pure virtual |
◆ set_time()
| virtual void ShaderParameterI::set_time |
( |
float | time | ) |
|
|
pure virtual |
The documentation for this class was generated from the following file: