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| | ConstantShaderParameter (ShaderParameterI *next, int num, float value) |
| | ConstantShaderParameter (ShaderParameterI *next, int num, int value) |
| | ConstantShaderParameter (ShaderParameterI *next, int num, unsigned int value) |
| | ConstantShaderParameter (ShaderParameterI *next, int num, Point value) |
| | ConstantShaderParameter (ShaderParameterI *next, int num, Point value, int dummy) |
| virtual void | set_time (float time) |
| virtual bool | enabled () const |
| virtual float | param_value_f (int i) const |
| virtual int | param_value_i (int i) const |
| virtual unsigned int | param_value_u (int i) const |
| virtual Point | param_value_p3d (int i) const |
| virtual Point | param_value_uvw (int i) const |
| virtual | ~ShaderParameterI () |
◆ ConstantShaderParameter() [1/5]
| ConstantShaderParameter::ConstantShaderParameter |
( |
ShaderParameterI * | next, |
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int | num, |
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float | value ) |
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inline |
◆ ConstantShaderParameter() [2/5]
| ConstantShaderParameter::ConstantShaderParameter |
( |
ShaderParameterI * | next, |
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int | num, |
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int | value ) |
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inline |
◆ ConstantShaderParameter() [3/5]
| ConstantShaderParameter::ConstantShaderParameter |
( |
ShaderParameterI * | next, |
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int | num, |
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unsigned int | value ) |
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inline |
◆ ConstantShaderParameter() [4/5]
◆ ConstantShaderParameter() [5/5]
| ConstantShaderParameter::ConstantShaderParameter |
( |
ShaderParameterI * | next, |
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int | num, |
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Point | value, |
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int | dummy ) |
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inline |
◆ enabled()
| virtual bool ConstantShaderParameter::enabled |
( |
| ) |
const |
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inlinevirtual |
◆ param_value_f()
| virtual float ConstantShaderParameter::param_value_f |
( |
int | i | ) |
const |
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inlinevirtual |
◆ param_value_i()
| virtual int ConstantShaderParameter::param_value_i |
( |
int | i | ) |
const |
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inlinevirtual |
◆ param_value_p3d()
| virtual Point ConstantShaderParameter::param_value_p3d |
( |
int | i | ) |
const |
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inlinevirtual |
◆ param_value_u()
| virtual unsigned int ConstantShaderParameter::param_value_u |
( |
int | i | ) |
const |
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inlinevirtual |
◆ param_value_uvw()
| virtual Point ConstantShaderParameter::param_value_uvw |
( |
int | i | ) |
const |
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inlinevirtual |
◆ set_time()
| virtual void ConstantShaderParameter::set_time |
( |
float | time | ) |
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inlinevirtual |
The documentation for this class was generated from the following file: