GameApi 28
Library used by GameApi Builder tool
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DefaultScreenSpaceMaterial Class Reference
Inheritance diagram for DefaultScreenSpaceMaterial:
Collaboration diagram for DefaultScreenSpaceMaterial:

Public Member Functions

 DefaultScreenSpaceMaterial (GameApi::EveryApi &ev)
virtual void Prepare ()
virtual GameApi::ML mat2 (GameApi::TXID screen, GameApi::TXID depth, GameApi::P fullscreenquad, GameApi::TXID position, GameApi::TXID normal) const
Public Member Functions inherited from ScreenSpaceMaterialForward
GameApi::ML call (GameApi::TXID screen, GameApi::TXID depth, GameApi::P fullscreenquad, GameApi::TXID pos, GameApi::TXID normal) const
int mat (int screen, int depth, int fullscreenquad, int pos, int normal) const
GameApi::ML call (GameApi::TXID screen, GameApi::TXID depth, GameApi::P fullscreenquad, GameApi::TXID position, GameApi::TXID normal) const
int mat (int screen, int depth, int fullscreenquad, int position, int normal) const
Public Member Functions inherited from ScreenSpaceMaterial
virtual ~ScreenSpaceMaterial ()

Constructor & Destructor Documentation

◆ DefaultScreenSpaceMaterial()

DefaultScreenSpaceMaterial::DefaultScreenSpaceMaterial ( GameApi::EveryApi & ev)
inline

Member Function Documentation

◆ mat2()

virtual GameApi::ML DefaultScreenSpaceMaterial::mat2 ( GameApi::TXID screen,
GameApi::TXID depth,
GameApi::P fullscreenquad,
GameApi::TXID position,
GameApi::TXID normal ) const
inlinevirtual

◆ Prepare()

virtual void DefaultScreenSpaceMaterial::Prepare ( )
inlinevirtual

Implements ScreenSpaceMaterial.


The documentation for this class was generated from the following file: