GameApi 28
Library used by GameApi Builder tool
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EmptyF Class Reference
Inheritance diagram for EmptyF:
Collaboration diagram for EmptyF:

Public Member Functions

 EmptyF (bool transparent)
int index (int base) const
virtual std::string func_name () const
virtual bool is_fragment () const
ShaderCall * get_next () const
std::string func_call2 (int &index) const
std::string func_call () const
std::string define_strings () const
Public Member Functions inherited from ShaderCall
virtual ~ShaderCall ()
virtual std::string cache_id () const
std::string get_key () const

Constructor & Destructor Documentation

◆ EmptyF()

EmptyF::EmptyF ( bool transparent)
inline

Member Function Documentation

◆ define_strings()

std::string EmptyF::define_strings ( ) const
inlinevirtual

Implements ShaderCall.

◆ func_call()

std::string EmptyF::func_call ( ) const
inlinevirtual

Implements ShaderCall.

◆ func_call2()

std::string EmptyF::func_call2 ( int & index) const
inlinevirtual

Implements ShaderCall.

◆ func_name()

virtual std::string EmptyF::func_name ( ) const
inlinevirtual

Implements ShaderCall.

◆ get_next()

ShaderCall * EmptyF::get_next ( ) const
inlinevirtual

Implements ShaderCall.

◆ index()

int EmptyF::index ( int base) const
inlinevirtual

Implements ShaderCall.

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◆ is_fragment()

virtual bool EmptyF::is_fragment ( ) const
inlinevirtual

Reimplemented from ShaderCall.


The documentation for this class was generated from the following file: