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GameApi 28
Library used by GameApi Builder tool
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#include <GraphI.hh>

Public Member Functions | |
| virtual | ~ShaderCall () |
| virtual int | index (int base) const =0 |
| virtual std::string | func_call () const =0 |
| virtual std::string | func_call2 (int &index) const =0 |
| virtual std::string | define_strings () const =0 |
| virtual std::string | func_name () const =0 |
| virtual bool | is_fragment () const |
| virtual ShaderCall * | get_next () const =0 |
| virtual std::string | cache_id () const |
| std::string | get_key () const |
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inlinevirtual |
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inlinevirtual |
Reimplemented in F_ShaderCallFunctionWithCacheId, and V_ShaderCallFunctionWithCacheId.
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pure virtual |
Implemented in EmptyF, EmptyV, F_MeshColor, F_Sandbox, F_ShaderCallFunction, F_ShaderCallFunctionFlip, V_DistFieldMesh, V_ShaderCallFunction, and V_ShaderCallFunctionFlip.

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pure virtual |
Implemented in EmptyF, EmptyV, F_MeshColor, F_Sandbox, F_ShaderCallFunction, F_ShaderCallFunctionFlip, V_DistFieldMesh, V_ShaderCallFunction, and V_ShaderCallFunctionFlip.

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pure virtual |
Implemented in EmptyF, EmptyV, F_MeshColor, F_Sandbox, F_ShaderCallFunction, F_ShaderCallFunctionFlip, V_DistFieldMesh, V_ShaderCallFunction, and V_ShaderCallFunctionFlip.
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pure virtual |
Implemented in EmptyF, EmptyV, F_MeshColor, F_Sandbox, F_ShaderCallFunction, F_ShaderCallFunctionFlip, V_DistFieldMesh, V_ShaderCallFunction, and V_ShaderCallFunctionFlip.

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inline |

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pure virtual |
Implemented in EmptyF, EmptyV, F_MeshColor, F_Sandbox, F_ShaderCallFunction, F_ShaderCallFunctionFlip, V_DistFieldMesh, V_ShaderCallFunction, and V_ShaderCallFunctionFlip.
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pure virtual |
Implemented in EmptyF, EmptyV, F_MeshColor, F_Sandbox, F_ShaderCallFunction, F_ShaderCallFunctionFlip, V_DistFieldMesh, V_ShaderCallFunction, and V_ShaderCallFunctionFlip.

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inlinevirtual |
Reimplemented in EmptyF, and F_ShaderCallFunction.