GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
FBU_run Class Reference
Inheritance diagram for FBU_run:
Collaboration diagram for FBU_run:

Public Member Functions

 FBU_run (GameApi::Env &env, GameApi::EveryApi &ev, FrameBuffer *buf, int mode, int scr_x, int scr_y)
virtual void Init ()
virtual Splitter * NextState (int code)
virtual int Iter ()
virtual void Destroy ()
Public Member Functions inherited from Splitter
virtual ~Splitter ()
virtual void RejectedIter ()
virtual bool NoMainLoop () const
virtual void EnvTransfer (Splitter *next)
virtual void EnvTransfer (Splitter *next)

Additional Inherited Members

Public Attributes inherited from Splitter
GameApi::Env * e
GameApi::EveryApi * ev

Constructor & Destructor Documentation

◆ FBU_run()

FBU_run::FBU_run ( GameApi::Env & env,
GameApi::EveryApi & ev,
FrameBuffer * buf,
int mode,
int scr_x,
int scr_y )
inline

Member Function Documentation

◆ Destroy()

virtual void FBU_run::Destroy ( )
inlinevirtual

Implements Splitter.

◆ Init()

virtual void FBU_run::Init ( )
inlinevirtual

Implements Splitter.

◆ Iter()

virtual int FBU_run::Iter ( )
inlinevirtual

Implements Splitter.

◆ NextState()

virtual Splitter * FBU_run::NextState ( int code)
inlinevirtual

Reimplemented from Splitter.


The documentation for this class was generated from the following file: