|
GameApi 28
Library used by GameApi Builder tool
|


Public Member Functions | |
| FBU_run (GameApi::Env &env, GameApi::EveryApi &ev, FrameBuffer *buf, int mode, int scr_x, int scr_y) | |
| virtual void | Init () |
| virtual Splitter * | NextState (int code) |
| virtual int | Iter () |
| virtual void | Destroy () |
| Public Member Functions inherited from Splitter | |
| virtual | ~Splitter () |
| virtual void | RejectedIter () |
| virtual bool | NoMainLoop () const |
| virtual void | EnvTransfer (Splitter *next) |
| virtual void | EnvTransfer (Splitter *next) |
Additional Inherited Members | |
| Public Attributes inherited from Splitter | |
| GameApi::Env * | e |
| GameApi::EveryApi * | ev |
|
inline |
|
inlinevirtual |
Implements Splitter.
|
inlinevirtual |
Implements Splitter.
|
inlinevirtual |
Implements Splitter.