◆ FF_FloatFieldColor()
| FF_FloatFieldColor::FF_FloatFieldColor |
( |
FloatScene & | scene, |
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unsigned int | color, |
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int | fptr_enum ) |
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inline |
◆ BaseColor()
| virtual unsigned int FF_FloatFieldColor::BaseColor |
( |
Point | p | ) |
const |
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inlinevirtual |
◆ Collect()
◆ DiffuseColor()
| virtual unsigned int FF_FloatFieldColor::DiffuseColor |
( |
Point | p | ) |
const |
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inlinevirtual |
◆ EmissiveColor()
| virtual unsigned int FF_FloatFieldColor::EmissiveColor |
( |
Point | p | ) |
const |
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inlinevirtual |
◆ Field()
| virtual float FF_FloatFieldColor::Field |
( |
Point | p | ) |
const |
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inlinevirtual |
◆ HeavyPrepare()
| virtual void FF_FloatFieldColor::HeavyPrepare |
( |
| ) |
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inlinevirtual |
◆ MetalRoughnessColor()
| virtual unsigned int FF_FloatFieldColor::MetalRoughnessColor |
( |
Point | p | ) |
const |
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inlinevirtual |
◆ NormalColor()
| virtual unsigned int FF_FloatFieldColor::NormalColor |
( |
Point | p | ) |
const |
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inlinevirtual |
◆ OcculsionColor()
| virtual unsigned int FF_FloatFieldColor::OcculsionColor |
( |
Point | p | ) |
const |
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inlinevirtual |
◆ Prepare()
| virtual void FF_FloatFieldColor::Prepare |
( |
| ) |
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inlinevirtual |
◆ SheenColor()
| virtual unsigned int FF_FloatFieldColor::SheenColor |
( |
Point | p | ) |
const |
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inlinevirtual |
◆ SpecGlossiColor()
| virtual unsigned int FF_FloatFieldColor::SpecGlossiColor |
( |
Point | p | ) |
const |
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inlinevirtual |
The documentation for this class was generated from the following file: