GameApi 28
Library used by GameApi Builder tool
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FS_to_O Class Reference
Inheritance diagram for FS_to_O:
Collaboration diagram for FS_to_O:

Public Member Functions

 FS_to_O (FloatScene *f, float val)
bool Inside (Point p) const
Color ColorValue (Point p) const
Public Member Functions inherited from VolumeObject
bool EquRel (Point p1, Point p2)
virtual float Line (Point v, Point v2) const
virtual float Value (Point v) const
virtual Vector Normal (Point v) const
virtual ~VolumeObject ()

Constructor & Destructor Documentation

◆ FS_to_O()

FS_to_O::FS_to_O ( FloatScene * f,
float val )
inline

Member Function Documentation

◆ ColorValue()

Color FS_to_O::ColorValue ( Point p) const
inlinevirtual

Reimplemented from VolumeObject.

◆ Inside()

bool FS_to_O::Inside ( Point p) const
inlinevirtual

Reimplemented from VolumeObject.


The documentation for this class was generated from the following file: