GameApi 28
Library used by GameApi Builder tool
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FVOToContinuousVoxel Class Reference

#include <FloatVolumeObject.hh>

Inheritance diagram for FVOToContinuousVoxel:
Collaboration diagram for FVOToContinuousVoxel:

Public Member Functions

 FVOToContinuousVoxel (FloatVolumeObject &fvo, float sx, float sy, float sz)
virtual float SizeX () const
virtual float SizeY () const
virtual float SizeZ () const
virtual float Map (float x, float y, float z) const
Public Member Functions inherited from ContinuousVoxel< float >
virtual void Prepare ()=0
virtual ~ContinuousVoxel ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ FVOToContinuousVoxel()

FVOToContinuousVoxel::FVOToContinuousVoxel ( FloatVolumeObject & fvo,
float sx,
float sy,
float sz )
inline

Member Function Documentation

◆ Map()

virtual float FVOToContinuousVoxel::Map ( float x,
float y,
float z ) const
inlinevirtual

◆ SizeX()

virtual float FVOToContinuousVoxel::SizeX ( ) const
inlinevirtual

◆ SizeY()

virtual float FVOToContinuousVoxel::SizeY ( ) const
inlinevirtual

◆ SizeZ()

virtual float FVOToContinuousVoxel::SizeZ ( ) const
inlinevirtual

The documentation for this class was generated from the following file: