◆ F_ShaderCallFunction()
| F_ShaderCallFunction::F_ShaderCallFunction |
( |
std::string | funcname, |
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|
ShaderCall * | next, |
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|
std::string | defines ) |
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inline |
◆ define_strings()
| std::string F_ShaderCallFunction::define_strings |
( |
| ) |
const |
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inlinevirtual |
◆ func_call()
| std::string F_ShaderCallFunction::func_call |
( |
| ) |
const |
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inlinevirtual |
◆ func_call2()
| std::string F_ShaderCallFunction::func_call2 |
( |
int & | index | ) |
const |
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inlinevirtual |
◆ func_name()
| std::string F_ShaderCallFunction::func_name |
( |
| ) |
const |
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inlinevirtual |
◆ get_next()
| ShaderCall * F_ShaderCallFunction::get_next |
( |
| ) |
const |
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inlinevirtual |
◆ index()
| int F_ShaderCallFunction::index |
( |
int | base | ) |
const |
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inlinevirtual |
◆ is_fragment()
| bool F_ShaderCallFunction::is_fragment |
( |
| ) |
const |
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inlinevirtual |
The documentation for this class was generated from the following file: