GameApi 28
Library used by GameApi Builder tool
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F_ShaderCallFunction Class Reference
Inheritance diagram for F_ShaderCallFunction:
Collaboration diagram for F_ShaderCallFunction:

Public Member Functions

 F_ShaderCallFunction (std::string funcname, ShaderCall *next, std::string defines)
int index (int base) const
bool is_fragment () const
std::string func_name () const
std::string func_call () const
std::string func_call2 (int &index) const
std::string define_strings () const
ShaderCall * get_next () const
Public Member Functions inherited from ShaderCall
virtual ~ShaderCall ()
virtual std::string cache_id () const
std::string get_key () const

Constructor & Destructor Documentation

◆ F_ShaderCallFunction()

F_ShaderCallFunction::F_ShaderCallFunction ( std::string funcname,
ShaderCall * next,
std::string defines )
inline
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Member Function Documentation

◆ define_strings()

std::string F_ShaderCallFunction::define_strings ( ) const
inlinevirtual

Implements ShaderCall.

◆ func_call()

std::string F_ShaderCallFunction::func_call ( ) const
inlinevirtual

Implements ShaderCall.

◆ func_call2()

std::string F_ShaderCallFunction::func_call2 ( int & index) const
inlinevirtual

Implements ShaderCall.

◆ func_name()

std::string F_ShaderCallFunction::func_name ( ) const
inlinevirtual

Implements ShaderCall.

◆ get_next()

ShaderCall * F_ShaderCallFunction::get_next ( ) const
inlinevirtual

Implements ShaderCall.

◆ index()

int F_ShaderCallFunction::index ( int base) const
inlinevirtual

Implements ShaderCall.

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◆ is_fragment()

bool F_ShaderCallFunction::is_fragment ( ) const
inlinevirtual

Reimplemented from ShaderCall.


The documentation for this class was generated from the following file: