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GameApi 28
Library used by GameApi Builder tool
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#include <Effect.hh>


Public Member Functions | |
| virtual int | NumObjects () const =0 |
| virtual int | PointsStartRange (int obj) const =0 |
| virtual int | PointsEndRange (int obj) const =0 |
| virtual int | IndexStartRange (int obj) const =0 |
| virtual int | IndexEndRange (int obj) const =0 |
| Public Member Functions inherited from FaceCollectionTri | |
| virtual | ~FaceCollectionTri () |
| virtual int | NumFaces () const =0 |
| virtual int | NumPoints () const =0 |
| virtual Point | FacePoint (int index) const =0 |
| virtual Vector | PointNormal (int index) const =0 |
| virtual Point2d | TexCoord (int index) const =0 |
| virtual unsigned int | Color (int index) const =0 |
| virtual float | Attrib (int index, int id) const =0 |
| virtual int | AttribI (int index, int id) const =0 |
| virtual int | Index (int face, int point) const =0 |
| virtual int | IndexCount () const =0 |
| virtual int | IndexToFace (int index) const =0 |
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pure virtual |
Implemented in ObjectArray2, and ObjectArray.
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pure virtual |
Implemented in ObjectArray2, and ObjectArray.
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pure virtual |
Implemented in ObjectArray2, and ObjectArray.
|
pure virtual |
Implemented in ObjectArray2, and ObjectArray.
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pure virtual |
Implemented in ObjectArray2, and ObjectArray.