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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for FilterComponent, including all inherited members.
| Collect(CollectVisitor &vis) | FilterComponent | inlinevirtual |
| Color(int i) const | FilterComponent | inlinevirtual |
| End(int i) const | PointsApiPoints | inlinevirtual |
| FilterComponent(PointsApiPoints *pts, int comp, float val) | FilterComponent | inline |
| FirstFrame() | CollectInterface | inlinevirtual |
| HandleEveent(MainLoopEvent &event) | FilterComponent | inline |
| HandleEvent(MainLoopEvent &event) | PointsApiPoints | inlinevirtual |
| has_changed() const | PointsApiPoints | inlinevirtual |
| HeavyPrepare() | FilterComponent | inlinevirtual |
| MaxNumPoints() const | PointsApiPoints | inlinevirtual |
| Normal(int i) const | PointsApiPoints | inlinevirtual |
| NumBlocks() const | CollectInterface | inlinevirtual |
| NumPoints() const | FilterComponent | inlinevirtual |
| Pos(int i) const | FilterComponent | inlinevirtual |
| Prepare() | PointsApiPoints | inlinevirtual |
| Start(int i) const | PointsApiPoints | inlinevirtual |
| Update(MainLoopEnv &e) | FilterComponent | inlinevirtual |
| ~CollectInterface() | CollectInterface | inlinevirtual |
| ~PointsApiPoints() | PointsApiPoints | inlinevirtual |