GameApi 28
Library used by GameApi Builder tool
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FilterComponent Class Reference
Inheritance diagram for FilterComponent:
Collaboration diagram for FilterComponent:

Public Member Functions

 FilterComponent (PointsApiPoints *pts, int comp, float val)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void HandleEveent (MainLoopEvent &event)
bool Update (MainLoopEnv &e)
int NumPoints () const
Point Pos (int i) const
unsigned int Color (int i) const
Public Member Functions inherited from PointsApiPoints
virtual void Prepare ()
virtual void HandleEvent (MainLoopEvent &event)
virtual int MaxNumPoints () const
virtual Vector Normal (int i) const
virtual bool has_changed () const
virtual Point Start (int i) const
virtual Point End (int i) const
virtual ~PointsApiPoints ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ FilterComponent()

FilterComponent::FilterComponent ( PointsApiPoints * pts,
int comp,
float val )
inline

Member Function Documentation

◆ Collect()

void FilterComponent::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ Color()

unsigned int FilterComponent::Color ( int i) const
inlinevirtual

Implements PointsApiPoints.

◆ HandleEveent()

void FilterComponent::HandleEveent ( MainLoopEvent & event)
inline

◆ HeavyPrepare()

void FilterComponent::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ NumPoints()

int FilterComponent::NumPoints ( ) const
inlinevirtual

Implements PointsApiPoints.

◆ Pos()

Point FilterComponent::Pos ( int i) const
inlinevirtual

Implements PointsApiPoints.

◆ Update()

bool FilterComponent::Update ( MainLoopEnv & e)
inlinevirtual

Reimplemented from PointsApiPoints.


The documentation for this class was generated from the following file: