GameApi 28
Library used by GameApi Builder tool
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FilterInvisible Member List

This is the complete list of members for FilterInvisible, including all inherited members.

Attrib(int face, int point, int id) constFilterInvisibleinlinevirtual
AttribI(int face, int point, int id) constFilterInvisibleinlinevirtual
BatchMap(int start_face, int end_face) constFaceCollectioninlinevirtual
Collect(CollectVisitor &vis)FilterInvisibleinlinevirtual
Color(int face, int point) constFilterInvisibleinlinevirtual
Duration() constFaceCollectioninlinevirtual
EndAttrib(int face, int point, int id) constFaceCollectioninlinevirtual
EndAttribI(int face, int point, int id) constFaceCollectioninlinevirtual
EndColor(int face, int point) constFaceCollectioninlinevirtual
EndFacePoint(int face, int point) constForwardFaceCollectioninlinevirtual
EndPointNormal(int face, int point) constFaceCollectioninlinevirtual
EndTexCoord(int face, int point) constFaceCollectioninlinevirtual
EndTexCoord3(int face, int point) constFaceCollectioninlinevirtual
FacePoint(int face, int point) constFilterInvisibleinlinevirtual
FaceTexture(int face) constForwardFaceCollectioninlinevirtual
FilterInvisible(FaceCollection *coll, float size)FilterInvisibleinline
FirstFrame()CollectInterfaceinlinevirtual
ForwardFaceCollection(FaceCollection &coll)ForwardFaceCollectioninline
GenTexture(int num)ForwardFaceCollectioninlinevirtual
GetBoundingBox(bool &success) constForwardFaceCollectioninlinevirtual
GetObject(int o) constForwardFaceCollectioninlinevirtual
has_attrib() constForwardFaceCollectioninlinevirtual
has_color() constForwardFaceCollectioninlinevirtual
has_normal() constForwardFaceCollectioninlinevirtual
has_skeleton() constForwardFaceCollectioninlinevirtual
has_texcoord() constForwardFaceCollectioninlinevirtual
HasBatchMap() constFaceCollectioninlinevirtual
HeavyPrepare()FilterInvisibleinlinevirtual
IsMatrixElem() constFaceCollectioninlinevirtual
IsTransparent() constForwardFaceCollectioninlinevirtual
Joints(int face, int point) constForwardFaceCollectioninlinevirtual
LightAmount(int face, int point) constFaceCollectioninlinevirtual
name() constFilterInvisibleinlinevirtual
NumBlocks() constCollectInterfaceinlinevirtual
NumFaces() constFilterInvisibleinlinevirtual
NumObjects() constForwardFaceCollectioninlinevirtual
NumPoints(int face) constFilterInvisibleinlinevirtual
NumTextures() constForwardFaceCollectioninlinevirtual
PointNormal(int face, int point) constFilterInvisibleinlinevirtual
Prepare()FilterInvisibleinlinevirtual
PrepareDone()ForwardFaceCollectioninlinevirtual
Ready() constForwardFaceCollectioninlinevirtual
ReadyToPrepare() constFaceCollectioninlinevirtual
SetDoneCount(int i)ForwardFaceCollectioninlinevirtual
StartTime() constFaceCollectioninlinevirtual
TexCoord(int face, int point) constFilterInvisibleinlinevirtual
TexCoord3(int face, int point) constFilterInvisibleinlinevirtual
TextureBuf(int num) constForwardFaceCollectioninlinevirtual
Weights(int face, int point) constForwardFaceCollectioninlinevirtual
~CollectInterface()CollectInterfaceinlinevirtual
~FaceCollection()FaceCollectioninlinevirtual