GameApi 28
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ForwardFaceCollection Class Reference

#include <Effect.hh>

Inherits FaceCollection.

Inherited by AmbientOcculsion, AnimFaceCollection, BuildOffsets, ChangePoints, ChangePoints2, ChangePos, ChooseTex, ColorAlpha, ColorDistance3, ColorElem2, ColorFromNormals, ColorFromTexcoord, ColorGrayScale, ColorRangeFaceCollection, CombineTextures, CutFaces, DeformFaceCollection, FaceCollectionCutter, FilterInvisible, FixVertexOrder, FlipNormals, FlipPolygonOrder, GradientColor, HeightField_p, InterpolateMeshPair, InverseOutlineFaces, Lambert, LodChoose, LodSet, MatrixElem, MatrixElem44, MaxColorFaceColl, MemoizeFaces, MeshResize, MinColorFaceColl, MixColorFaceColl, MixMesh, MultiplyFaceCollection, NoBatchMap, NormalDarkness, NormalFaceCollection, NormalToTexCoord, NormalVectorVolumeFaceColl, PublishFaceCount, QuadsToTris2, RecalculateNormals, ReflectFaceCollection, ReplaceTexture, ResizeFaceCollection, ResizeFaceCollection_g, ShadowFaceCollection, ShadowMap, SmoothNormals, SmoothNormals2, SphNormals, SphericalWave, SplitQuads, TexCoordFromNormal, TexCoordFromNormal2, TexCoordManual, TexCoordPlane, TexCoordQuadFaceCollection, TexCoordSpherical, TexCoordSpherical2, TexCoord_subarea, TexFaceCollection, TextureStorage, ToonOutlineFaceCollection, TowardsNormal, TransFaceCollection, XSplit, YSplit, and ZSplit.

Collaboration diagram for ForwardFaceCollection:

Public Member Functions

 ForwardFaceCollection (FaceCollection &coll)
BBOX GetBoundingBox (bool &success) const
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual bool Ready () const
virtual bool IsTransparent () const
virtual void Prepare ()
virtual void SetDoneCount (int i)
virtual void PrepareDone ()
virtual int NumFaces () const
virtual int NumPoints (int face) const
virtual Point FacePoint (int face, int point) const
virtual Point EndFacePoint (int face, int point) const
virtual Vector PointNormal (int face, int point) const
virtual float Attrib (int face, int point, int id) const
virtual int AttribI (int face, int point, int id) const
virtual unsigned int Color (int face, int point) const
virtual Point2d TexCoord (int face, int point) const
virtual float TexCoord3 (int face, int point) const
virtual VEC4 Joints (int face, int point) const
virtual VEC4 Weights (int face, int point) const
virtual bool has_normal () const
virtual bool has_attrib () const
virtual bool has_color () const
virtual bool has_texcoord () const
virtual bool has_skeleton () const
virtual int NumObjects () const
virtual std::pair< int, int > GetObject (int o) const
virtual int NumTextures () const
virtual void GenTexture (int num)
virtual BufferRef TextureBuf (int num) const
virtual int FaceTexture (int face) const
Public Member Functions inherited from FaceCollection
virtual ~FaceCollection ()
virtual std::string name () const =0
virtual bool ReadyToPrepare () const
virtual float LightAmount (int face, int point) const
virtual Vector EndPointNormal (int face, int point) const
virtual float EndAttrib (int face, int point, int id) const
virtual int EndAttribI (int face, int point, int id) const
virtual unsigned int EndColor (int face, int point) const
virtual Point2d EndTexCoord (int face, int point) const
virtual float EndTexCoord3 (int face, int point) const
virtual float StartTime () const
virtual float Duration () const
virtual bool IsMatrixElem () const
virtual bool HasBatchMap () const
virtual FaceBufferRef BatchMap (int start_face, int end_face) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ ForwardFaceCollection()

ForwardFaceCollection::ForwardFaceCollection ( FaceCollection & coll)
inline

Member Function Documentation

◆ Attrib()

virtual float ForwardFaceCollection::Attrib ( int face,
int point,
int id ) const
inlinevirtual

◆ AttribI()

virtual int ForwardFaceCollection::AttribI ( int face,
int point,
int id ) const
inlinevirtual

◆ Collect()

◆ Color()

◆ EndFacePoint()

virtual Point ForwardFaceCollection::EndFacePoint ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.

Reimplemented in AnimFaceCollection, ChangePos, InterpolateMeshPair, MatrixElem44, MatrixElem, MemoizeFaces, and SplitQuads.

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◆ FacePoint()

◆ FaceTexture()

virtual int ForwardFaceCollection::FaceTexture ( int face) const
inlinevirtual

Reimplemented from FaceCollection.

Reimplemented in MemoizeFaces, ReplaceTexture, and TextureStorage.

◆ GenTexture()

virtual void ForwardFaceCollection::GenTexture ( int num)
inlinevirtual

Reimplemented from FaceCollection.

Reimplemented in CombineTextures, MemoizeFaces, ReplaceTexture, and TextureStorage.

◆ GetBoundingBox()

BBOX ForwardFaceCollection::GetBoundingBox ( bool & success) const
inlinevirtual

Reimplemented from FaceCollection.

Reimplemented in MatrixElem.

◆ GetObject()

virtual std::pair< int, int > ForwardFaceCollection::GetObject ( int o) const
inlinevirtual

Reimplemented from FaceCollection.

Reimplemented in FaceCollectionCutter.

◆ has_attrib()

virtual bool ForwardFaceCollection::has_attrib ( ) const
inlinevirtual

Reimplemented from FaceCollection.

Reimplemented in QuadsToTris2.

◆ has_color()

virtual bool ForwardFaceCollection::has_color ( ) const
inlinevirtual

◆ has_normal()

virtual bool ForwardFaceCollection::has_normal ( ) const
inlinevirtual

◆ has_skeleton()

virtual bool ForwardFaceCollection::has_skeleton ( ) const
inlinevirtual

Reimplemented from FaceCollection.

Reimplemented in QuadsToTris2.

◆ has_texcoord()

virtual bool ForwardFaceCollection::has_texcoord ( ) const
inlinevirtual

◆ HeavyPrepare()

◆ IsTransparent()

virtual bool ForwardFaceCollection::IsTransparent ( ) const
inlinevirtual

Reimplemented from FaceCollection.

Reimplemented in TransFaceCollection.

◆ Joints()

virtual VEC4 ForwardFaceCollection::Joints ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.

Reimplemented in FaceCollectionCutter.

◆ NumFaces()

virtual int ForwardFaceCollection::NumFaces ( ) const
inlinevirtual

◆ NumObjects()

virtual int ForwardFaceCollection::NumObjects ( ) const
inlinevirtual

Reimplemented from FaceCollection.

Reimplemented in FaceCollectionCutter.

◆ NumPoints()

virtual int ForwardFaceCollection::NumPoints ( int face) const
inlinevirtual

◆ NumTextures()

virtual int ForwardFaceCollection::NumTextures ( ) const
inlinevirtual

Reimplemented from FaceCollection.

Reimplemented in CombineTextures, MemoizeFaces, ReplaceTexture, and TextureStorage.

◆ PointNormal()

virtual Vector ForwardFaceCollection::PointNormal ( int face,
int point ) const
inlinevirtual

◆ Prepare()

◆ PrepareDone()

virtual void ForwardFaceCollection::PrepareDone ( )
inlinevirtual

Reimplemented from FaceCollection.

◆ Ready()

virtual bool ForwardFaceCollection::Ready ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ SetDoneCount()

virtual void ForwardFaceCollection::SetDoneCount ( int i)
inlinevirtual

Reimplemented from FaceCollection.

◆ TexCoord()

◆ TexCoord3()

virtual float ForwardFaceCollection::TexCoord3 ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.

Reimplemented in ChooseTex, FaceCollectionCutter, FilterInvisible, FixVertexOrder, LodChoose, LodSet, NormalToTexCoord, ShadowMap, SplitQuads, TexCoordFromNormal2, and TextureStorage.

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◆ TextureBuf()

virtual BufferRef ForwardFaceCollection::TextureBuf ( int num) const
inlinevirtual

Reimplemented from FaceCollection.

Reimplemented in CombineTextures, MemoizeFaces, ReplaceTexture, and TextureStorage.

◆ Weights()

virtual VEC4 ForwardFaceCollection::Weights ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.

Reimplemented in FaceCollectionCutter.


The documentation for this class was generated from the following file: