GameApi 28
Library used by GameApi Builder tool
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FixVertexOrder Member List

This is the complete list of members for FixVertexOrder, including all inherited members.

Attrib(int face, int point, int id) constFixVertexOrderinlinevirtual
AttribI(int face, int point, int id) constFixVertexOrderinlinevirtual
BatchMap(int start_face, int end_face) constFaceCollectioninlinevirtual
Collect(CollectVisitor &vis)FixVertexOrderinlinevirtual
Color(int face, int point) constFixVertexOrderinlinevirtual
Duration() constFaceCollectioninlinevirtual
EndAttrib(int face, int point, int id) constFaceCollectioninlinevirtual
EndAttribI(int face, int point, int id) constFaceCollectioninlinevirtual
EndColor(int face, int point) constFaceCollectioninlinevirtual
EndFacePoint(int face, int point) constForwardFaceCollectioninlinevirtual
EndPointNormal(int face, int point) constFaceCollectioninlinevirtual
EndTexCoord(int face, int point) constFaceCollectioninlinevirtual
EndTexCoord3(int face, int point) constFaceCollectioninlinevirtual
FacePoint(int face, int point) constFixVertexOrderinlinevirtual
FaceTexture(int face) constForwardFaceCollectioninlinevirtual
FirstFrame()CollectInterfaceinlinevirtual
FixVertexOrder(FaceCollection *coll)FixVertexOrderinline
ForwardFaceCollection(FaceCollection &coll)ForwardFaceCollectioninline
GenTexture(int num)ForwardFaceCollectioninlinevirtual
GetBoundingBox(bool &success) constForwardFaceCollectioninlinevirtual
GetObject(int o) constForwardFaceCollectioninlinevirtual
has_attrib() constForwardFaceCollectioninlinevirtual
has_color() constForwardFaceCollectioninlinevirtual
has_normal() constForwardFaceCollectioninlinevirtual
has_skeleton() constForwardFaceCollectioninlinevirtual
has_texcoord() constForwardFaceCollectioninlinevirtual
HasBatchMap() constFaceCollectioninlinevirtual
HeavyPrepare()FixVertexOrderinlinevirtual
is_clockwise(int face) constFixVertexOrderinline
IsMatrixElem() constFaceCollectioninlinevirtual
IsTransparent() constForwardFaceCollectioninlinevirtual
Joints(int face, int point) constForwardFaceCollectioninlinevirtual
LightAmount(int face, int point) constFaceCollectioninlinevirtual
map_point(int face, int point) constFixVertexOrderinline
name() constFixVertexOrderinlinevirtual
NumBlocks() constCollectInterfaceinlinevirtual
NumFaces() constFixVertexOrderinlinevirtual
NumObjects() constForwardFaceCollectioninlinevirtual
NumPoints(int face) constFixVertexOrderinlinevirtual
NumTextures() constForwardFaceCollectioninlinevirtual
PointNormal(int face, int point) constFixVertexOrderinlinevirtual
Prepare()FixVertexOrderinlinevirtual
PrepareDone()ForwardFaceCollectioninlinevirtual
Ready() constForwardFaceCollectioninlinevirtual
ReadyToPrepare() constFaceCollectioninlinevirtual
SetDoneCount(int i)ForwardFaceCollectioninlinevirtual
StartTime() constFaceCollectioninlinevirtual
TexCoord(int face, int point) constFixVertexOrderinlinevirtual
TexCoord3(int face, int point) constFixVertexOrderinlinevirtual
TextureBuf(int num) constForwardFaceCollectioninlinevirtual
Weights(int face, int point) constForwardFaceCollectioninlinevirtual
~CollectInterface()CollectInterfaceinlinevirtual
~FaceCollection()FaceCollectioninlinevirtual