GameApi 28
Library used by GameApi Builder tool
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FlipNormals Member List

This is the complete list of members for FlipNormals, including all inherited members.

Attrib(int face, int point, int id) constFlipNormalsinlinevirtual
AttribI(int face, int point, int id) constFlipNormalsinlinevirtual
BatchMap(int start_face, int end_face) constFlipNormalsinlinevirtual
change_normal(Vector **pos, int numvertices) constFlipNormalsinline
Collect(CollectVisitor &vis)FlipNormalsinlinevirtual
Color(int face, int point) constForwardFaceCollectioninlinevirtual
Duration() constFaceCollectioninlinevirtual
EndAttrib(int face, int point, int id) constFaceCollectioninlinevirtual
EndAttribI(int face, int point, int id) constFaceCollectioninlinevirtual
EndColor(int face, int point) constFaceCollectioninlinevirtual
EndFacePoint(int face, int point) constForwardFaceCollectioninlinevirtual
EndPointNormal(int face, int point) constFaceCollectioninlinevirtual
EndTexCoord(int face, int point) constFaceCollectioninlinevirtual
EndTexCoord3(int face, int point) constFaceCollectioninlinevirtual
FacePoint(int face, int point) constFlipNormalsinlinevirtual
FaceTexture(int face) constForwardFaceCollectioninlinevirtual
FirstFrame()CollectInterfaceinlinevirtual
FlipNormals(FaceCollection &coll)FlipNormalsinline
ForwardFaceCollection(FaceCollection &coll)ForwardFaceCollectioninline
GenTexture(int num)ForwardFaceCollectioninlinevirtual
GetBoundingBox(bool &success) constForwardFaceCollectioninlinevirtual
GetObject(int o) constForwardFaceCollectioninlinevirtual
has_attrib() constForwardFaceCollectioninlinevirtual
has_color() constForwardFaceCollectioninlinevirtual
has_normal() constForwardFaceCollectioninlinevirtual
has_skeleton() constForwardFaceCollectioninlinevirtual
has_texcoord() constForwardFaceCollectioninlinevirtual
HasBatchMap() constFlipNormalsinlinevirtual
HeavyPrepare()FlipNormalsinlinevirtual
IsMatrixElem() constFaceCollectioninlinevirtual
IsTransparent() constForwardFaceCollectioninlinevirtual
Joints(int face, int point) constForwardFaceCollectioninlinevirtual
LightAmount(int face, int point) constFaceCollectioninlinevirtual
name() constFlipNormalsinlinevirtual
NumBlocks() constCollectInterfaceinlinevirtual
NumFaces() constFlipNormalsinlinevirtual
NumObjects() constForwardFaceCollectioninlinevirtual
NumPoints(int face) constFlipNormalsinlinevirtual
NumTextures() constForwardFaceCollectioninlinevirtual
PointNormal(int face, int point) constFlipNormalsinlinevirtual
Prepare()ForwardFaceCollectioninlinevirtual
PrepareDone()ForwardFaceCollectioninlinevirtual
Ready() constForwardFaceCollectioninlinevirtual
ReadyToPrepare() constFaceCollectioninlinevirtual
SetDoneCount(int i)ForwardFaceCollectioninlinevirtual
StartTime() constFaceCollectioninlinevirtual
TexCoord(int face, int point) constForwardFaceCollectioninlinevirtual
TexCoord3(int face, int point) constForwardFaceCollectioninlinevirtual
TextureBuf(int num) constForwardFaceCollectioninlinevirtual
Weights(int face, int point) constForwardFaceCollectioninlinevirtual
~CollectInterface()CollectInterfaceinlinevirtual
~FaceCollection()FaceCollectioninlinevirtual
~FlipNormals()FlipNormalsinline