GameApi 28
Library used by GameApi Builder tool
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FrameArrayMesh Class Reference

#include <State.hh>

Inheritance diagram for FrameArrayMesh:
Collaboration diagram for FrameArrayMesh:

Public Member Functions

 FrameArrayMesh (Mesh **array, int size)
virtual int NumFrames () const
virtual int NumFaces (int framenum) const
virtual int NumPoints () const
virtual Point FacePoint (int framenum, int statenum, int face, int point) const
virtual int NumStates () const
virtual int StateNum (int framenum, int face) const
Public Member Functions inherited from Mesh
virtual ~Mesh ()

Constructor & Destructor Documentation

◆ FrameArrayMesh()

FrameArrayMesh::FrameArrayMesh ( Mesh ** array,
int size )
inline

Member Function Documentation

◆ FacePoint()

virtual Point FrameArrayMesh::FacePoint ( int framenum,
int statenum,
int face,
int point ) const
inlinevirtual

Implements Mesh.

◆ NumFaces()

virtual int FrameArrayMesh::NumFaces ( int framenum) const
inlinevirtual

Implements Mesh.

◆ NumFrames()

virtual int FrameArrayMesh::NumFrames ( ) const
inlinevirtual

Implements Mesh.

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◆ NumPoints()

virtual int FrameArrayMesh::NumPoints ( ) const
inlinevirtual

Implements Mesh.

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◆ NumStates()

virtual int FrameArrayMesh::NumStates ( ) const
inlinevirtual

Implements Mesh.

◆ StateNum()

virtual int FrameArrayMesh::StateNum ( int framenum,
int face ) const
inlinevirtual

Implements Mesh.


The documentation for this class was generated from the following file: