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| | FromDistanceImplicit_sph (DistanceRenderable *dist, Point pos, float u_x, float u_y, float u_z, float sx, float sy) |
| float | f (float x, float y, float z) const |
| float | f_u (float x, float y) const |
| float | f_l (float x, float y) const |
| unsigned int | f_color_u (float x, float y) const |
| unsigned int | f_color_l (float x, float y) const |
| float | render (float x, float y, bool flip) const |
| float | pos_x () const |
| float | pos_y () const |
| float | size_x () const |
| float | size_y () const |
| virtual | ~ImplicitFunction3d () |
◆ FromDistanceImplicit_sph()
| FromDistanceImplicit_sph::FromDistanceImplicit_sph |
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DistanceRenderable * | dist, |
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Point | pos, |
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float | u_x, |
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float | u_y, |
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float | u_z, |
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float | sx, |
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float | sy ) |
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inline |
◆ f()
| float FromDistanceImplicit_sph::f |
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float | x, |
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float | y, |
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float | z ) const |
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inlinevirtual |
◆ f_color_l()
| unsigned int FromDistanceImplicit_sph::f_color_l |
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float | x, |
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float | y ) const |
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inlinevirtual |
◆ f_color_u()
| unsigned int FromDistanceImplicit_sph::f_color_u |
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float | x, |
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float | y ) const |
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inlinevirtual |
◆ f_l()
| float FromDistanceImplicit_sph::f_l |
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float | x, |
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float | y ) const |
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inlinevirtual |
◆ f_u()
| float FromDistanceImplicit_sph::f_u |
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float | x, |
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float | y ) const |
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inlinevirtual |
◆ pos_x()
| float FromDistanceImplicit_sph::pos_x |
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const |
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inlinevirtual |
◆ pos_y()
| float FromDistanceImplicit_sph::pos_y |
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const |
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inlinevirtual |
◆ render()
| float FromDistanceImplicit_sph::render |
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float | x, |
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float | y, |
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bool | flip ) const |
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inline |
◆ size_x()
| float FromDistanceImplicit_sph::size_x |
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const |
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inlinevirtual |
◆ size_y()
| float FromDistanceImplicit_sph::size_y |
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const |
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inlinevirtual |
The documentation for this class was generated from the following file: