GameApi 28
Library used by GameApi Builder tool
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GLTF_Att Class Reference
Inheritance diagram for GLTF_Att:
Collaboration diagram for GLTF_Att:

Public Member Functions

 GLTF_Att (GLTFModelInterface *interface, int mesh_index, int prim_index, int num)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
int get_index (int face, int point) const
virtual int Weights (int face, int point, int num) const
virtual int Attached (int face, int point) const
Public Member Functions inherited from Attach
virtual ~Attach ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ GLTF_Att()

GLTF_Att::GLTF_Att ( GLTFModelInterface * interface,
int mesh_index,
int prim_index,
int num )
inline

Member Function Documentation

◆ Attached()

virtual int GLTF_Att::Attached ( int face,
int point ) const
inlinevirtual

Implements Attach.

◆ Collect()

void GLTF_Att::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ get_index()

int GLTF_Att::get_index ( int face,
int point ) const
inline
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◆ HeavyPrepare()

void GLTF_Att::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

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◆ Prepare()

void GLTF_Att::Prepare ( )
inlinevirtual

Implements Attach.

◆ Weights()

virtual int GLTF_Att::Weights ( int face,
int point,
int num ) const
inlinevirtual
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The documentation for this class was generated from the following file: