GameApi 28
Library used by GameApi Builder tool
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GLTF_Material Member List

This is the complete list of members for GLTF_Material, including all inherited members.

call(GameApi::P p) constMaterialForwardinline
call(GameApi::P p) constMaterialForwardinline
call(GameApi::P p) constMaterialForwardinline
call_inst(GameApi::P p, GameApi::PTS pts)MaterialForwardinline
call_inst(GameApi::P p, GameApi::PTS pts)MaterialForwardinline
call_inst(GameApi::P p, GameApi::PTS pts)MaterialForwardinline
call_inst_matrix(GameApi::P p, GameApi::MS ms)MaterialForwardinline
call_inst_matrix(GameApi::P p, GameApi::MS ms)MaterialForwardinline
get_cache_id_string() constGLTF_Materialinline
get_diffuse_factor() constGLTF_Materialinline
get_diffuse_index() constGLTF_Materialinline
get_glossiness_factor() constGLTF_Materialinline
get_sheen() constGLTF_Materialinline
get_sheen_index() constGLTF_Materialinline
get_spec() constGLTF_Materialinline
get_specglossi_index() constGLTF_Materialinline
get_specular_factor() constGLTF_Materialinline
get_unlit() constGLTF_Materialinline
GLTF_Material(GameApi::Env &e, GameApi::EveryApi &ev, GLTFModelInterface *interface, GltfMaterialParams *param)GLTF_Materialinline
has_texture(int i) constGLTF_Materialinline
is_srgb(int i) constGLTF_Materialinline
IsTransparent() constGLTF_Materialinline
logoexecute()Materialinlinevirtual
map_index(int j) constGLTF_Materialinline
mat(int p) constMaterialForwardinlinevirtual
mat(int p) constMaterialForwardinlinevirtual
mat(int p) constMaterialForwardinlinevirtual
mat2(GameApi::P p) constGLTF_Materialinlinevirtual
mat2_inst(GameApi::P p, GameApi::PTS pts) constGLTF_Materialinlinevirtual
mat2_inst2(GameApi::P p, GameApi::PTA pta) constGLTF_Materialinlinevirtual
mat2_inst_matrix(GameApi::P p, GameApi::MS ms) constGLTF_Materialinlinevirtual
mat2_inst_va(GameApi::VA va, GameApi::PTS pts) constGLTF_Materialinlinevirtual
mat2_inst_va_prepare(GameApi::P p) constGLTF_Materialinlinevirtual
mat_inst(int p, int pts) constMaterialForwardinlinevirtual
mat_inst(int p, int pts) constMaterialForwardinlinevirtual
mat_inst(int p, int pts) constMaterialForwardinlinevirtual
mat_inst2(int p, int pta) constMaterialForwardinlinevirtual
mat_inst2(int p, int pta) constMaterialForwardinlinevirtual
mat_inst2(int p, int pta) constMaterialForwardinlinevirtual
mat_inst_fade(GameApi::P p, GameApi::PTS pts, bool flip, float start_time, float end_time) constGLTF_Materialinlinevirtual
MaterialForward::mat_inst_fade(int p, int pts, bool flip, float start_time, float end_time) constMaterialForwardinlinevirtual
mat_inst_matrix(int p, int ms) constMaterialForwardinlinevirtual
mat_inst_matrix(int p, int ms) constMaterialForwardinlinevirtual
mat_inst_va(int va, int pts) constMaterialForwardinlinevirtual
mat_inst_va(int va, int pts) constMaterialForwardinlinevirtual
mat_inst_va_prepare(int p) constMaterialForwardinlinevirtual
mat_inst_va_prepare(int p) constMaterialForwardinlinevirtual
num_indexes() constGLTF_Materialinline
num_textures() constGLTF_Materialinline
print_extension_map() constGLTF_Materialinline
print_float(std::string label, float i) constGLTF_Materialinline
print_int(std::string label, int i) constGLTF_Materialinline
print_vector(std::string label, Vector i) constGLTF_Materialinline
reduce_size(GameApi::BM bm) constGLTF_Materialinline
specglossyprepare(GameApi::EveryApi &ev, GameApi::P p) constGLTF_Materialinline
texture(int i) constGLTF_Materialinline
~Material()Materialinlinevirtual