GameApi 28
Library used by GameApi Builder tool
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GLTF_Material_manual Member List

This is the complete list of members for GLTF_Material_manual, including all inherited members.

call(GameApi::P p) constMaterialForwardinline
call(GameApi::P p) constMaterialForwardinline
call(GameApi::P p) constMaterialForwardinline
call_inst(GameApi::P p, GameApi::PTS pts)MaterialForwardinline
call_inst(GameApi::P p, GameApi::PTS pts)MaterialForwardinline
call_inst(GameApi::P p, GameApi::PTS pts)MaterialForwardinline
call_inst_matrix(GameApi::P p, GameApi::MS ms)MaterialForwardinline
call_inst_matrix(GameApi::P p, GameApi::MS ms)MaterialForwardinline
GLTF_Material_manual(GameApi::Env &e, GameApi::EveryApi &ev, float mix, float self_mult, float rest_mult, GameApi::BM baseColor, GameApi::BM metalrough, GameApi::BM normaltexture, GameApi::BM occlusion, GameApi::BM emissive, bool baseColor_b, bool metalrough_b, bool normaltexture_b, bool occlusion_b, bool emissive_b, float roughnessfactor, float metallicfactor, float baseColor_red, float baseColor_green, float baseColor_blue, float baseColor_alpha, float occulsionStrength, Vector light_dir)GLTF_Material_manualinline
has_texture(int i) constGLTF_Material_manualinline
logoexecute()Materialinlinevirtual
map_index(int j) constGLTF_Material_manualinline
mat(int p) constMaterialForwardinlinevirtual
mat(int p) constMaterialForwardinlinevirtual
mat(int p) constMaterialForwardinlinevirtual
mat2(GameApi::P p) constGLTF_Material_manualinlinevirtual
mat2_inst(GameApi::P p, GameApi::PTS pts) constGLTF_Material_manualinlinevirtual
mat2_inst2(GameApi::P p, GameApi::PTA pta) constGLTF_Material_manualinlinevirtual
mat2_inst_matrix(GameApi::P p, GameApi::MS ms) constGLTF_Material_manualinlinevirtual
mat2_inst_va(GameApi::VA va, GameApi::PTS pts) constGLTF_Material_manualinlinevirtual
mat2_inst_va_prepare(GameApi::P p) constGLTF_Material_manualinlinevirtual
mat_inst(int p, int pts) constMaterialForwardinlinevirtual
mat_inst(int p, int pts) constMaterialForwardinlinevirtual
mat_inst(int p, int pts) constMaterialForwardinlinevirtual
mat_inst2(int p, int pta) constMaterialForwardinlinevirtual
mat_inst2(int p, int pta) constMaterialForwardinlinevirtual
mat_inst2(int p, int pta) constMaterialForwardinlinevirtual
mat_inst_fade(GameApi::P p, GameApi::PTS pts, bool flip, float start_time, float end_time) constGLTF_Material_manualinlinevirtual
MaterialForward::mat_inst_fade(int p, int pts, bool flip, float start_time, float end_time) constMaterialForwardinlinevirtual
mat_inst_matrix(int p, int ms) constMaterialForwardinlinevirtual
mat_inst_matrix(int p, int ms) constMaterialForwardinlinevirtual
mat_inst_va(int va, int pts) constMaterialForwardinlinevirtual
mat_inst_va(int va, int pts) constMaterialForwardinlinevirtual
mat_inst_va_prepare(int p) constMaterialForwardinlinevirtual
mat_inst_va_prepare(int p) constMaterialForwardinlinevirtual
num_indexes() constGLTF_Material_manualinline
num_textures() constGLTF_Material_manualinline
texture(int i) constGLTF_Material_manualinline
~Material()Materialinlinevirtual