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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for GLTF_Material_manual, including all inherited members.
| call(GameApi::P p) const | MaterialForward | inline |
| call(GameApi::P p) const | MaterialForward | inline |
| call(GameApi::P p) const | MaterialForward | inline |
| call_inst(GameApi::P p, GameApi::PTS pts) | MaterialForward | inline |
| call_inst(GameApi::P p, GameApi::PTS pts) | MaterialForward | inline |
| call_inst(GameApi::P p, GameApi::PTS pts) | MaterialForward | inline |
| call_inst_matrix(GameApi::P p, GameApi::MS ms) | MaterialForward | inline |
| call_inst_matrix(GameApi::P p, GameApi::MS ms) | MaterialForward | inline |
| GLTF_Material_manual(GameApi::Env &e, GameApi::EveryApi &ev, float mix, float self_mult, float rest_mult, GameApi::BM baseColor, GameApi::BM metalrough, GameApi::BM normaltexture, GameApi::BM occlusion, GameApi::BM emissive, bool baseColor_b, bool metalrough_b, bool normaltexture_b, bool occlusion_b, bool emissive_b, float roughnessfactor, float metallicfactor, float baseColor_red, float baseColor_green, float baseColor_blue, float baseColor_alpha, float occulsionStrength, Vector light_dir) | GLTF_Material_manual | inline |
| has_texture(int i) const | GLTF_Material_manual | inline |
| logoexecute() | Material | inlinevirtual |
| map_index(int j) const | GLTF_Material_manual | inline |
| mat(int p) const | MaterialForward | inlinevirtual |
| mat(int p) const | MaterialForward | inlinevirtual |
| mat(int p) const | MaterialForward | inlinevirtual |
| mat2(GameApi::P p) const | GLTF_Material_manual | inlinevirtual |
| mat2_inst(GameApi::P p, GameApi::PTS pts) const | GLTF_Material_manual | inlinevirtual |
| mat2_inst2(GameApi::P p, GameApi::PTA pta) const | GLTF_Material_manual | inlinevirtual |
| mat2_inst_matrix(GameApi::P p, GameApi::MS ms) const | GLTF_Material_manual | inlinevirtual |
| mat2_inst_va(GameApi::VA va, GameApi::PTS pts) const | GLTF_Material_manual | inlinevirtual |
| mat2_inst_va_prepare(GameApi::P p) const | GLTF_Material_manual | inlinevirtual |
| mat_inst(int p, int pts) const | MaterialForward | inlinevirtual |
| mat_inst(int p, int pts) const | MaterialForward | inlinevirtual |
| mat_inst(int p, int pts) const | MaterialForward | inlinevirtual |
| mat_inst2(int p, int pta) const | MaterialForward | inlinevirtual |
| mat_inst2(int p, int pta) const | MaterialForward | inlinevirtual |
| mat_inst2(int p, int pta) const | MaterialForward | inlinevirtual |
| mat_inst_fade(GameApi::P p, GameApi::PTS pts, bool flip, float start_time, float end_time) const | GLTF_Material_manual | inlinevirtual |
| MaterialForward::mat_inst_fade(int p, int pts, bool flip, float start_time, float end_time) const | MaterialForward | inlinevirtual |
| mat_inst_matrix(int p, int ms) const | MaterialForward | inlinevirtual |
| mat_inst_matrix(int p, int ms) const | MaterialForward | inlinevirtual |
| mat_inst_va(int va, int pts) const | MaterialForward | inlinevirtual |
| mat_inst_va(int va, int pts) const | MaterialForward | inlinevirtual |
| mat_inst_va_prepare(int p) const | MaterialForward | inlinevirtual |
| mat_inst_va_prepare(int p) const | MaterialForward | inlinevirtual |
| num_indexes() const | GLTF_Material_manual | inline |
| num_textures() const | GLTF_Material_manual | inline |
| texture(int i) const | GLTF_Material_manual | inline |
| ~Material() | Material | inlinevirtual |